| Package | flash.filters |
| Class | public final class BevelFilter |
| Inheritance | BevelFilter BitmapFilter Object |
To create a new filter, use the constructor new BevelFilter().
The use of filters depends on the object to which you apply the filter:
filters property (inherited from DisplayObject). Setting the filters
property of an object does not modify the object, and you can remove the filter by clearing the
filters property. BitmapData.applyFilter() method.
Calling applyFilter() on a BitmapData object takes the source BitmapData object
and the filter object and generates a filtered image as a result.If you apply a filter to a display object, the value of the cacheAsBitmap property of the
object is set to true. If you remove all filters, the original value of
cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and
skewing. If the object itself is scaled (if the scaleX and scaleY properties are
not set to 100%), the filter is not scaled. It is scaled only when the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds 2880 pixels in width or height. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the limit of 2880 pixels.
View the examples. See also| flash.display.DisplayObject.filters, flash.display.DisplayObject.cacheAsBitmap, flash.display.BitmapData.applyFilter() |
| Property | Defined by | ||
|---|---|---|---|
| angle : Number
The angle of the bevel.
| BevelFilter | ||
| blurX : Number
The amount of horizontal blur, in pixels.
| BevelFilter | ||
| blurY : Number
The amount of vertical blur, in pixels.
| BevelFilter | ||
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
| distance : Number
The offset distance of the bevel.
| BevelFilter | ||
| highlightAlpha : Number
The alpha transparency value of the highlight color.
| BevelFilter | ||
| highlightColor : uint
The highlight color of the bevel.
| BevelFilter | ||
| knockout : Boolean
Applies a knockout effect (
true), which effectively
makes the object's fill transparent and reveals the background color of the document. | BevelFilter | ||
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
| quality : int
The number of times to apply the filter.
| BevelFilter | ||
| shadowAlpha : Number
The alpha transparency value of the shadow color.
| BevelFilter | ||
| shadowColor : uint
The shadow color of the bevel.
| BevelFilter | ||
| strength : Number
The strength of the imprint or spread.
| BevelFilter | ||
| type : String
The placement of the bevel on the object.
| BevelFilter | ||
| Function | Defined by | ||
|---|---|---|---|
|
BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)
Initializes a new BevelFilter instance with the specified parameters.
| BevelFilter | ||
|
Returns a copy of this filter object.
| BevelFilter | ||
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
angle:Number [read-write]The angle value represents the angle of the theoretical light source falling on the object
and determines the placement of the effect relative to the object. If the distance
property is set to 0, the effect is not offset from the object and, therefore,
the angle property has no effect.
public function get angle():Number
public function set angle(value:Number):void
blurX:Number [read-write] public function get blurX():Number
public function set blurX(value:Number):void
blurY:Number [read-write] public function get blurY():Number
public function set blurY(value:Number):void
distance:Number [read-write] public function get distance():Number
public function set distance(value:Number):void
highlightAlpha:Number [read-write] public function get highlightAlpha():Number
public function set highlightAlpha(value:Number):void
highlightColor:uint [read-write] public function get highlightColor():uint
public function set highlightColor(value:uint):void
knockout:Boolean [read-write]true), which effectively
makes the object's fill transparent and reveals the background color of the document. The
default value is false (no knockout).
public function get knockout():Boolean
public function set knockout(value:Boolean):void
quality:int [read-write]BitmapFilterQuality.LOW,
which is equivalent to applying the filter once. The value BitmapFilterQuality.MEDIUM
applies the filter twice; the value BitmapFilterQuality.HIGH applies it three times.
Filters with lower values are rendered more quickly.
For most applications, a quality value of low, medium, or high is sufficient.
Although you can use additional numeric values up to 15 to achieve different effects,
higher values are rendered more slowly. Instead of increasing the value of quality,
you can often get a similar effect, and with faster rendering, by simply increasing the values
of the blurX and blurY properties.
You can use the following BitmapFilterQuality constants to specify values of the quality property:
BitmapFilterQuality.LOWBitmapFilterQuality.MEDIUMBitmapFilterQuality.HIGH public function get quality():int
public function set quality(value:int):void
shadowAlpha:Number [read-write] public function get shadowAlpha():Number
public function set shadowAlpha(value:Number):void
shadowColor:uint [read-write] public function get shadowColor():uint
public function set shadowColor(value:uint):void
strength:Number [read-write] public function get strength():Number
public function set strength(value:Number):void
type:String [read-write]BitmapFilterType constants:
BitmapFilterType.INNERBitmapFilterType.OUTERBitmapFilterType.FULL public function get type():String
public function set type(value:String):void
public function BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)
distance:Number (default = 4.0) — The offset distance of the bevel, in pixels (floating point).
|
|
angle:Number (default = 45) — The angle of the bevel, from 0 to 360 degrees.
|
|
highlightColor:uint (default = 0xFFFFFF) — The highlight color of the bevel, 0xRRGGBB.
|
|
highlightAlpha:Number (default = 1.0) — The alpha transparency value of the highlight color. Valid values are 0.0 to
1.0. For example,
.25 sets a transparency value of 25%.
|
|
shadowColor:uint (default = 0x000000) — The shadow color of the bevel, 0xRRGGBB.
|
|
shadowAlpha:Number (default = 1.0) — The alpha transparency value of the shadow color. Valid values are 0.0 to 1.0. For example,
.25 sets a transparency value of 25%.
|
|
blurX:Number (default = 4.0) — The amount of horizontal blur in pixels. Valid values are 0 to 255.0 (floating point).
|
|
blurY:Number (default = 4.0) — The amount of vertical blur in pixels. Valid values are 0 to 255.0 (floating point).
|
|
strength:Number (default = 1) — The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the bevel and the background. Valid values are 0 to 255.0.
|
|
quality:int (default = 1) — The quality of the bevel. Valid values are 0 to 15, but for most applications,
you can use BitmapFilterQuality constants:
Filters with lower values render faster. You can use the other available numeric values to achieve different effects. |
|
type:String (default = "inner") — The type of bevel. Valid values are BitmapFilterType constants:
BitmapFilterType.INNER, BitmapFilterType.OUTER, or
BitmapFilterType.FULL.
|
|
knockout:Boolean (default = false) — Applies a knockout effect (true), which effectively
makes the object's fill transparent and reveals the background color of the document.
|
| BitmapFilterQuality, BitmapFilterType |
public override function clone():BitmapFilter
BitmapFilter —
A new BevelFilter instance with all the same properties as
the original BevelFilter instance.
|
draw() function, which draws the
object to which the bevel filter is applied.draw() function, which is declared later.filter as a BitmapFilter object
and assigns it to the return of a call to getBitmapFilter().myFilters and add filter to
the array. Assign myFilters to the filters property of
BevelFilterExample object. This applies all filters found in myFilters, which in this case
is only filter.getBitmapFilter function to create and set properties for the filter.draw() function. This function
uses methods of the Graphics class, accessed through the graphics property
of the Sprite class, to draw the square.
package {
import flash.display.Sprite;
import flash.filters.BevelFilter;
import flash.filters.BitmapFilter;
import flash.filters.BitmapFilterType;
import flash.filters.BitmapFilterQuality;
public class BevelFilterExample extends Sprite {
private var bgColor:uint = 0xFFCC00;
private var size:uint = 80;
private var offset:uint = 50;
public function BevelFilterExample() {
draw();
var filter:BitmapFilter = getBitmapFilter();
var myFilters:Array = new Array();
myFilters.push(filter);
filters = myFilters;
}
private function getBitmapFilter():BitmapFilter {
var distance:Number = 5;
var angleInDegrees:Number = 45;
var highlightColor:Number = 0xFFFF00;
var highlightAlpha:Number = .8;
var shadowColor:Number = 0x0000FF;
var shadowAlpha:Number = .8;
var blurX:Number = 5;
var blurY:Number = 5;
var strength:Number = 5;
var quality:Number = BitmapFilterQuality.HIGH;
var type:String = BitmapFilterType.INNER;
var knockout:Boolean = false;
return new BevelFilter(distance,
angleInDegrees,
highlightColor,
highlightAlpha,
shadowColor,
shadowAlpha,
blurX,
blurY,
strength,
quality,
type,
knockout);
}
private function draw():void {
graphics.beginFill(bgColor);
graphics.drawRect(offset, offset, size, size);
graphics.endFill();
}
}
}
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Current page: http://livedocs.adobe.com/labs/flashauthoringpreview/flash/filters/BevelFilter.html