PackageTop Level
Classpublic dynamic class ReferenceError
InheritanceReferenceError Inheritance Error Inheritance Object

A ReferenceError exception is thrown when a reference to an undefined property is attempted on a sealed (nondynamic) object. References to undefined variables will result in ReferenceError exceptions to inform you of potential bugs and help you troubleshoot application code.

However, you can refer to undefined properties of a dynamic class without having a ReferenceError thrown. For more information, see the dynamic keyword.

View the examples.

See also
dynamic keyword


Public Properties
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 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedmessage : String
Contains the message associated with the Error object.
Error
 Inheritedname : String
Contains the name of the Error object.
Error
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
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 FunctionDefined by
  
ReferenceError(message:String = "")
Creates a new ReferenceError object.
ReferenceError
 Inherited
For debugger versions of the Flash Player, only; this method returns the call stack for an error as a string at the time of the error's construction.
Error
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string "Error" by default or the value contained in Error.message, if defined.
Error
 Inherited
Returns the primitive value of the specified object.
Object
Constructor detail
ReferenceError constructor

public function ReferenceError(message:String = "")

Creates a new ReferenceError object.

Parameters
message:String (default = "") — Contains the message associated with the ReferenceError object.
Class examples

The following example shows how a ReferenceError error can be generated and handled within a try...catch statement.
package {
    import flash.display.Sprite;

    public class ReferenceErrorExample extends Sprite {

        public function ReferenceErrorExample() {
            try {
                this["someMember"] = true;
            }
            catch(e:ReferenceError) {
                trace(e);
            }
        }
    }
}