| Package | Top Level |
| Class | public dynamic class ReferenceError |
| Inheritance | ReferenceError Error Object |
However, you can refer to undefined properties of a dynamic class without having a ReferenceError thrown. For more information, see the dynamic keyword.
| dynamic keyword |
| Function | Defined by | ||
|---|---|---|---|
|
ReferenceError(message:String = "")
Creates a new ReferenceError object.
| ReferenceError | ||
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For debugger versions of the Flash Player, only; this method returns the call stack for an error
as a string at the time of the error's construction.
| Error | |
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Indicates whether an object has a specified property defined.
| Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
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Indicates whether the specified property exists and is enumerable.
| Object | |
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Sets the availability of a dynamic property for loop operations.
| Object | |
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Returns the string "Error" by default or the value contained in Error.message, if defined.
| Error | |
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Returns the primitive value of the specified object.
| Object | |
public function ReferenceError(message:String = "")
message:String (default = "") — Contains the message associated with the ReferenceError object.
|
ReferenceError error can
be generated and handled within a try...catch statement.
package {
import flash.display.Sprite;
public class ReferenceErrorExample extends Sprite {
public function ReferenceErrorExample() {
try {
this["someMember"] = true;
}
catch(e:ReferenceError) {
trace(e);
}
}
}
}