Flash Media Server |
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| Developing Media Applications > Application Development Tips and Tricks > About shared object files | |||
Any shared object, either local or remote, can exist dynamically (for the life of the application instance) or can be saved for use as persistent data. This section discusses the three types of persistent shared objects you can create: persistent local shared objects, remote shared objects that are persistent only on the server, and remote shared objects that are persistent on the client and the server. (For more information on shared objects in general, see Understanding shared objects.)
Local shared objects are always persistent on the client, up to available memory and disk space. However, by default Flash can save locally persistent remote shared objects only up to 100 K in size. When you try to save a larger object, Flash Player displays a Local Storage dialog box, which lets the user allow or deny local storage for the domain that is requesting access. The user can also use this dialog box to delete all locally persistent remote shared objects. For more information, see "Local disk space considerations" in the SharedObject entry of the Client-Side Media ActionScript Dictionary.
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