Flash Media Server |
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| Developing Media Applications > Flash Media Server Architecture > Understanding application flow | |||
This section explains in more detail how the Flash client connects to the server, how shared objects are accessed, and how remote methods can be invoked.
When the user runs your Flash SWF file and the SWF file connects to the server, the server loads the application and creates the application instance if it isn't already running. The server accepts the connection, creates a new server-side Client object to represent the client application on the server, and executes any server-side scripts that you provide. The server-side Client object corresponds to the client-side NetConnection object that was used to connect to the server; this Client object is only accessible through server-side script.
The client also does its work, initiating streams, sharing objects, and so on. The following sections describe this sequence of events in more detail.
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No screen name said on Jun 22, 2006 at 4:51 AM : myMacromediaScreenName said on Jul 23, 2008 at 10:24 AM :