Flash Media Server |
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| Developing Media Applications > Getting Started > Connecting to the server > Opening a connection to the server | |||
Open a new file in the Flash authoring environment, and then add the client-side ActionScript commands to connect to the server.
my_nc = new NetConnection();
connect command:my_nc.connect(targetURI);
In this basic syntax for NetConnection.connect() (omitting optional parameters), targetURI is the Uniform Resource Identifier (URI) of an application on the Flash Media Server that should run when the connection is made. To specify targetURI, use one of the following formats (items in brackets are optional):
rtmp://localhost[:port]/appName[/instanceName]
The use of localhost indicates that the server is running on your local computer.
rtmp://host[:port]/appName[/instanceName]
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NOTE |
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In all syntax examples for |
To connect to a virtual host other than the default virtual host, specify the virtual host's name in host. If the server is running on your local computer, you can use "localhost" as the host name in the URI; this is often convenient during application development.
For example, the following code uses the new NetConnection constructor to create a new connection object. Then, the object is connected to the server with the call to my_nc.connect().
// Makes a new connection object
my_nc = new NetConnection();
/* Connects to the instance named appInstance
of the application named appName
located on the Flash Media Server
/* that is running on the virtual host myServer.myDomain.com
my_nc.connect("rtmp://myServer.myDomain.com/appName/appInstance");
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