Flash Media Server |
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| Developing Media Applications > Getting Started > Preview of Development Tasks | |||
The following checklist provides a high-level overview of the tasks you must complete for any application to work with Flash Media Server. Each of these tasks is discussed in this chapter in more detail, so you should read this entire chapter.
This name is your registered application name. The directory is your registered application directory.
For example:
my_nc = new NetConnection();
my_nc.connect("rtmp://myDomain.com/registered_app_name");
This statement connects the client to the registered_app_name application.
You can store the FLA file anywhere; it is a source file used to create the SWF and is not part of the deployed application.
Your server-side script file can be named main.asc or registered_app_name.asc.
For example, you could put your SWF file in the web root directory that will serve your application to your clients, or you could e-mail the SWF file to your clients and store the SWF file in some other directory.
Depending on your application, additional steps are required; however, these steps are necessary for all applications, regardless of their functionality.
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TIP |
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Macromedia recommends that you use all lowercase letters and no spaces when you name directories and files used with Flash Media Server and its applications. This practice helps to ensure that, during development, your applications will work if you move files to different computers on different platforms. |
The rest of this chapter describes what's involved in setting up your applications, introduces the objects and files used in Flash Media Server applications, and shows you how to create and connect to your first Flash Media Server application.
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