Packagemx.effects.effectClasses
Classpublic class SequenceInstance
InheritanceSequenceInstance Inheritance CompositeEffectInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object

The SequenceInstance class implements the instance class for the Sequence effect. Flex creates an instance of this class when it plays a Sequence effect; you do not create one yourself.

See also

mx.effects.Sequence


Public Properties
 PropertyDefined by
 InheritedclassName : String
The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedduration : Number
Duration of the effect in milliseconds.
EffectInstance
 Inheritedeffect : Effect
The Effect object that created this EffectInstance object.
EffectInstance
 InheritedplayheadTime : Number
Current position in time of the effect.
EffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 InheritedrepeatCount : int = 1
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean = false
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Public Methods
 MethodDefined by
  
Constructor.
SequenceInstance
 Inherited
addChildSet(childSet:Array):void
Adds a new set of child effects to this Composite effect.
CompositeEffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
  
end():void
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
SequenceInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Used internally to keep track of the value of the playheadTime property.
CompositeEffectInstance
 Inherited
Used internally to keep track of the value of the playheadTime property.
CompositeEffectInstance
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Protected Methods
 MethodDefined by
  
Each time a child effect of SequenceInstance finishes, Flex calls the onEffectEnd() method.
SequenceInstance
Constructor detail
SequenceInstance()constructor
public function SequenceInstance(target:Object)

Constructor.

Parameters
target:Object — This argument is ignored for Sequence effects. It is included only for consistency with other types of effects.
Method detail
end()method
public override function end():void

Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.

onEffectEnd()method 
protected override function onEffectEnd(childEffect:EffectInstance):void

Each time a child effect of SequenceInstance finishes, Flex calls the onEffectEnd() method. For SequenceInstance, it plays the next effect. This method implements the method of the superclass.

Parameters
childEffect:EffectInstance — The child effect.




 

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Current page: http://livedocs.adobe.com/flex/2/langref/mx/effects/effectClasses/SequenceInstance.html