Flash CS3 Documentation |
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| Flash Lite 2.x ActionScript Language Reference > ActionScript classes > Sound > start (Sound.start method) | |||
Starts playing the last attached sound from the beginning if no parameter is specified, or starting at the point in the sound specified by the secondOffset parameter.
secondOffset:Number [optional] - A parameter that lets you start playing the sound at a specific point. For example, if you have a 30-second sound and want the sound to start playing in the middle, specify 15 for the secondOffset parameter. The sound is not delayed 15 seconds, but rather starts playing at the 15-second mark.
loops:Number [optional] - A parameter that lets you specify the number of times the sound should play consecutively. This parameter is not available if the sound is a streaming sound.
The following example creates a new Sound object, and loads a sound. The onLoad handler loads the sound, which allows you to start the song after it is successfully loaded. Then the sound uses the start() method to start playing. Create a new FLA file, and add the following ActionScript to your FLA or ActionScript file. For this example to work, you must have an MP3 called song1.mp3 in the same directory as your FLA or AS file.
this.createTextField("status_txt", this.getNextHighestDepth(), 0,0,100,22);
// create a new Sound object
var my_sound:Sound = new Sound();
// If the sound loads, play it; if not, trace failure loading.
my_sound.onLoad = function(success:Boolean) {
if (success) {
my_sound.start();
status_txt.text = "Sound loaded";
} else {
status_txt.text = "Sound failed";
}
};
// Load the sound.
my_sound.loadSound("song1.mp3", true);
Flash CS3
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