Sound constructor

public Sound([target:Object])

Creates a new Sound object for a specified movie clip. If you do not specify a target instance, the Sound object controls all of the sounds in the movie.

Parameters

target:Object [optional] - The movie clip instance on which the Sound object operates.

Example

The following example creates a new Sound object called global_sound. The second line calls setVolume() and adjusts the volume on all sounds in the movie to 50%.

var global_sound:Sound = new Sound();
global_sound.setVolume(50);

The following example creates a new Sound object, passes it the target movie clip my_mc, and calls the start method, which starts any sound in my_mc.

var movie_sound:Sound = new Sound(my_mc);
movie_sound.start();

Flash CS3


 

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