Flash CS3 Documentation |
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| Developing Flash Lite 2.x Applications > Creating Interactivity and Navigation > Handling key and button events > Handling button events | |||
You can use buttons to quickly add interactivity to your Flash Lite applications. Flash Lite supports the same button events as Flash Player on desktop computers, although some events (for example, onDragOut) are only available on devices that have a mouse or stylus interface. On devices that have a keypad interface only, a button must have keypad focus before it will generate any events.
Flash Lite supports the following ActionScript button events:
|
Button event |
Description |
|---|---|
onDragOut
|
Supported only on devices that have a mouse or stylus. Invoked when the user presses the mouse button over the button and the pointer is then dragged outside of the button. |
onDragOver
|
Supported only on devices that have a mouse or stylus. Invoked when the user presses and drags the mouse button outside and then over the button. |
onKeyDown
|
Invoked when the button has focus and a key is released. |
onKeyUp
|
Invoked when the button has focus and a key is pressed. |
onKillFocus
|
Invoked when focus is removed from a button. |
onPress
|
Invoked when the user presses the select key on the device when the button has focus. |
onRelease
|
Invoked when the user releases the select key on the device when the button has focus. |
onReleaseOutside
|
Invoked when the mouse button is released while the pointer is outside the button after the button is pressed while the pointer is inside the button. |
onRollOut
|
Invoked when a button loses focus. |
onRollOver
|
Invoked when a button receives focus. |
onSetFocus
|
Invoked when a button has input focus and a key is released. |
The following procedure demonstrates how to create a simple application that handles button events. For an example of using buttons to create a menu, see Creating a simple menu using buttons and default navigation.
// Disable the focus rectangle because buttons have an over state
_focusRect = false;
// Event handlers for btn_1
btn_1.onPress = function() {
trace("You pressed Button 1");
}
btn_1.onRelease = function() {
trace("You released Button 1");
}
btn_1.onRollOver = function() {
trace("Button 1 has focus");
}
btn_1.onRollOut = function() {
trace("Button 1 lost focus");
}
// Event handlers for btn_2
btn_2.onPress = function() {
trace("You pressed Button 2");
}
btn_2.onRelease = function() {
trace("You released Button 2");
}
btn_2.onRollOver = function() {
trace("Button 2 has focus");
}
btn_2.onRollOut = function() {
trace("Button 2 lost focus");
}
Watch the messages in the Output panel as you press the up and down arrow keys on the emulator's keypad.
Other types of objects support different events; for example, the TextField object includes an onChanged event that is invoked when the content of a text field changes. You can write event handler code for these events using the same format as the button event handlers in this procedure. For more information about the events supported for text fields and movie clips, see the TextField and MovieClip entries in the Flash Lite 2.x ActionScript Language Reference.
Flash CS3
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