Flash CS3 Documentation |
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| Extending Flash > Objects | |||
This chapter briefly describes each of the objects available in the Flash JavaScript application programming interface (JavaScript API). The objects are listed in alphabetical order in the following table:
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Object |
Description |
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The actionsPanel object represents the currently displayed Actions panel. |
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The BitmapInstance object is a subclass of the Instance object and represents a bitmap in a frame. |
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A BitmapItem object refers to a bitmap in the library of a document. The BitmapItem object is a subclass of the Item object. |
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The CompiledClipInstance object is a subclass of the Instance object. |
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The compilerErrors object, which represents the Compiler Errors panel, is a property of the flash object (fl) and can be accessed by fl.compilerErrors. |
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The ComponentInstance object is a subclass of the SymbolInstance object and represents a component in a frame. |
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The componentsPanel object, which represents the Components panel, is a property of the flash object (fl) and can be accessed by fl.componentsPanel. |
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A Contour object represents a closed path of half edges on the boundary of a shape. |
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The Document object represents the Stage. |
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The drawingLayer object is accessible from JavaScript as a child of the flash object. |
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The Edge object represents an edge of a shape on the Stage. |
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The Effect object represents an instance of a timeline effect. |
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Everything that appears on the Stage is of the type Element. |
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The Fill object contains all the properties of the Fill color setting of the Tools panel or of a selected shape. |
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The Filter object contains all the properties for all filters. |
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The flash object represents the Flash application. |
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The FLfile object lets you write Flash extensions that can access, modify, and remove files and folders on the local file system. |
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The folderItem object is a subclass of the Item object. |
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The fontItem object is a subclass of the Item object. |
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The Frame object represents frames in the layer. |
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Directed side of the edge of a Shape object. |
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The Instance object is a subclass of the Element object. |
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The Item object is an abstract base class. |
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The Layer object represents a layer in the timeline. |
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The library object represents the Library panel. |
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The Math object is available as a read-only property of the flash object; see fl.Math. |
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The Matrix object represents a transformation matrix. |
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The outputPanel object represents the Output panel, which displays troubleshooting information such as syntax errors. |
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The Oval object is a shape that is drawn using the Oval tool. To determine if an item is an Oval object, use shape.isOvalObject. |
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The Parameter object type is accessed from the screen.parameters array (which corresponds to the screen Property inspector in the Flash authoring tool) or by the componentInstance.parameters array (which corresponds to the component Property inspector in the authoring tool). |
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The Path object defines a sequence of line segments (straight, curved, or both), which you typically use when creating extensible tools. |
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The Project object represents a Flash Project (FLP) file. |
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The ProjectItem object represents an item (file on disk) that has been added to a project. |
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The Rectangle object is a shape that is drawn using the Rectangle tool. To determine if an item is a Rectangle object, use shape.isRectangleObject. |
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The Screen object represents a single screen in a slide or form document. |
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The ScreenOutline object represents the group of screens in a slide or form document. |
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The Shape object is a subclass of the Element object. The Shape object provides more precise control than the drawing APIs for manipulating or creating geometry on the Stage. |
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The SoundItem object is a subclass of the Item object. It represents a library item used to create a sound. |
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The Stroke object contains all the settings for a stroke, including the custom settings. |
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The SymbolInstance object is a subclass of the Instance object and represents a symbol in a frame. |
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The SymbolItem object is a subclass of the Item object. |
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The Text object represents a single text item in a document. |
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The TextAttrs object contains all the properties of text that can be applied to a subselection. This object is a subclass of the Text object. |
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The TextRun object represents a run of characters that have attributes that match all of the properties in the TextAttrs object. |
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The Timeline object represents the Flash timeline, which can be accessed for the current document by |
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A ToolObj object represents an individual tool in the Tools panel. |
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The Tools object is accessible from the Flash object (fl.tools). |
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The Vertex object is the part of the shape data structure that holds the coordinate data. |
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The VideoItem object is a subclass of the Item object. |
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The XMLUI object provides the ability to get and set properties of an XMLUI dialog box, and accept or cancel out of one. |
Flash CS3
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Current page: http://livedocs.adobe.com/flash/9.0/main/00003831.html