Flash CS3 Documentation |
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| ActionScript 2.0 Language Reference > ActionScript classes > Transform (flash.geom.Transform) > matrix (Transform.matrix property) | |||
public matrix : Matrix
A transformation Matrix object containing values that affect the scaling, rotation, and translation of the movie clip.
Availability: ActionScript 1.0; Flash Player 8
The following example applies the Matrix object scaleMatrix to the Transform object trans. This Matrix scales the MovieClip rect by a factor of two.
import flash.geom.Transform;
import flash.geom.Matrix;
var rect:MovieClip = createRectangle(20, 80, 0xFF0000);
var trans:Transform = new Transform(rect);
trace(trans.matrix); // (a=1, b=0, c=0, d=1, tx=0, ty=0)
var scaleMatrix:Matrix = new Matrix();
scaleMatrix.scale(2, 2);
rect.onPress = function() {
trans.matrix = scaleMatrix;
trace(trans.matrix); // (a=2, b=0, c=0, d=2, tx=0, ty=0)
}
function createRectangle(width:Number, height:Number, color:Number, scope:MovieClip):MovieClip {
scope = (scope == undefined) ? this : scope;
var depth:Number = scope.getNextHighestDepth();
var mc:MovieClip = scope.createEmptyMovieClip("mc_" + depth, depth);
mc.beginFill(color);
mc.lineTo(0, height);
mc.lineTo(width, height);
mc.lineTo(width, 0);
mc.lineTo(0, 0);
return mc;
}
Flash CS3
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