start (Sound.start method)

public start([secondOffset:Number], [loops:Number]) : Void

Starts playing the last attached sound from the beginning if no parameter is specified, or starting at the point in the sound specified by the secondOffset parameter.

Availability: ActionScript 1.0; Flash Player 5

Parameters

secondOffset:Number [optional] - A parameter that lets you start playing the sound at a specific point. For example, if you have a 30-second sound and want the sound to start playing in the middle, specify 15 for the secondOffset parameter. The sound is not delayed 15 seconds, but rather starts playing at the 15-second mark.

loops:Number [optional] - A parameter that lets you specify the number of times the sound should play consecutively. This parameter is not available if the sound is a streaming sound.

Example

The following example creates a new Sound object, and loads a sound. Loading the sound is handled by the onLoad handler, which allows you to start the song after it is successfully loaded. Then the sound starts playing using the start() method. Create a new FLA file, and add the following ActionScript to your FLA or AS file. For this example to work, you must have an MP3 called song1.mp3 in the same directory as your FLA or AS file.

this.createTextField("status_txt", this.getNextHighestDepth(), 0,0,100,22);

// create a new Sound object
var my_sound:Sound = new Sound();
// if the sound loads, play it; if not, trace failure loading
my_sound.onLoad = function(success:Boolean) {
    if (success) {
    my_sound.start();
    status_txt.text = "Sound loaded";
    } else {
    status_txt.text = "Sound failed";
    }
};
// load the sound
my_sound.loadSound("song1.mp3", true);

The MovieClip.getNextHighestDepth() method used in this example requires Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components' DepthManager class instead of the MovieClip.getNextHighestDepth() method.

See also

stop (Sound.stop method)


Flash CS3


 

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