Flash CS3 Documentation |
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| ActionScript 2.0 Language Reference > ActionScript classes > MovieClip > gotoAndPlay (MovieClip.gotoAndPlay method) | |||
public gotoAndPlay(frame:Object) : Void
Starts playing the SWF file at the specified frame. To specify a scene as well as a frame, use gotoAndPlay().
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Availability: ActionScript 1.0; Flash Player 5
frame:Object - A number representing the frame number, or a string representing the label of the frame, to which the playhead is sent.
The following example uses the _framesloaded property to start a SWF file when all of the frames are loaded. If all of the frames aren't loaded, the _xscale property of the loader movie clip instance is increased proportionally to create a progress bar.
Enter the following ActionScript on Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal()*100); bar_mc._xscale = pctLoaded;
Add the following code on Frame 2:
if (this._framesloaded<this._totalframes) {
this.gotoAndPlay(1);
} else {
this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code on Frame 3:
stop();
gotoAndPlay function, play function
Flash CS3
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Current page: http://livedocs.adobe.com/flash/9.0/main/00001925.html