Flash CS3 Documentation |
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| ActionScript 2.0 Language Reference > ActionScript classes > Button > _rotation (Button._rotation property) | |||
public _rotation : Number
The rotation of the button, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement my_btn._rotation = 450 is the same as my_btn._rotation = 90.
Availability: ActionScript 1.0; Flash Player 6
The following example rotates two buttons on the Stage. Create two buttons on the Stage called control_btn and my_btn. Make sure that my_btn is not perfectly round, so you can see it rotating. Then enter the following ActionScript in Frame 1 of the Timeline:
var control_btn:Button;
var my_btn:Button;
control_btn.onRelease = function() {
my_btn._rotation += 10;
};
Now create another button on the Stage called myOther_btn, making sure it isn't perfectly round (so you can see it rotate). Enter the following ActionScript in Frame 1 of the Timeline.
var myOther_btn:Button;
this.createEmptyMovieClip("rotater_mc", this.getNextHighestDepth());
rotater_mc.onEnterFrame = function() {
myOther_btn._rotation += 2;
};
The MovieClip.getNextHighestDepth() method used in this example requires Flash Player 7 or later. If your SWF file includes a version 2 component, use the version 2 components' DepthManager class instead of the MovieClip.getNextHighestDepth() method.
_rotation (MovieClip._rotation property), _rotation (TextField._rotation property)
Flash CS3
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