Flash CS3 Documentation |
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| ActionScript 2.0 Language Reference > ActionScript classes > BitmapData (flash.display.BitmapData) > getColorBoundsRect (BitmapData.getColorBoundsRect method) | |||
Determines a rectangular region that fully encloses all pixels of a specified color within the bitmap image.
For example, if you have a source image and you want to determine the rectangle of the image that contains a nonzero alpha channel, you pass {mask: 0xFF000000, color: 0x00000000} as parameters. The entire image is searched for the bounds of pixels whose (value & mask) != color. To determine white space around an image, you pass {mask: 0xFFFFFFFF, color: 0xFFFFFFFF} to find the bounds of nonwhite pixels.
Availability: ActionScript 1.0; Flash Player 8
mask:Number - A hexadecimal color value.
color:Number - A hexadecimal color value.
findColor:Boolean [optional] - If the value is set to true, returns the bounds of a color value in an image. If the value is set to false, returns the bounds of where this color doesn't exist in an image. The default value is true.
Rectangle - The region of the image that is the specified color.
The following example shows how to determine a rectangular region that fully encloses all pixels of a specified color within the bitmap image:
import flash.display.BitmapData;
import flash.geom.Rectangle;
var myBitmapData:BitmapData = new BitmapData(100, 80, false, 0x00CCCCCC);
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.attachBitmap(myBitmapData, this.getNextHighestDepth());
myBitmapData.fillRect(new Rectangle(0, 0, 50, 40), 0x00FF0000);
mc.onPress = function() {
var colorBoundsRect:Rectangle = myBitmapData.getColorBoundsRect(0x00FFFFFF, 0x00FF0000, true);
trace(colorBoundsRect); // (x=0, y=0, w=50, h=40)
}
Flash CS3
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