_level property

_levelN

A reference to the root Timeline of _levelN. You must use loadMovieNum() to load SWF files into the Flash Player before you use the _level property to target them. You can also use _levelN to target a loaded SWF file at the level assigned by N.

The initial SWF file loaded into an instance of the Flash Player is automatically loaded into _level0. The SWF file in _level0 sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0.

You must assign a level to each SWF file that you load into the Flash Player using loadMovieNum(). You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0), the SWF file at that level is unloaded and replaced by the new SWF file.

Availability: ActionScript 1.0; Flash Player 4

Example

The following example stops the playhead in the main Timeline of the SWF file sub.swf that is loaded into _level9. The sub.swf file contains animation and is in the same directory as the document that contains the following ActionScript:

loadMovieNum("sub.swf", 9);
myBtn_btn.onRelease = function() {
 _level9.stop();
};

You could replace _level9.stop() in the previous example with the following code:

_level9.gotoAndStop(5);

This action sends the playhead in the main Timeline of the SWF file in _level9 to Frame 5 instead of stopping the playhead.

See also

loadMovie function, swapDepths (MovieClip.swapDepths method)


Flash CS3


 

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