Flash CS3 Documentation |
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| Learning ActionScript 2.0 in Adobe Flash > Working with External Data > Sending messages to and from Flash Player > Using the fscommand() function | |||
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NOTE |
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The External API is a replacement for |
You use the fscommand() function to send a message to whichever program is hosting Flash Player, such as a web browser.
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NOTE |
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Using the |
The fscommand() function has two parameters: command and arguments. To send a message to the stand-alone version of Flash Player, you must use predefined commands and arguments. For example, the following event handler sets the stand-alone player to scale the SWF file to the full monitor screen size when the button is released:
my_btn.onRelease = function() {
fscommand("fullscreen", true);
};
The following table shows the values you can specify for the command and arguments parameters of fscommand() to control the playback and appearance of a SWF file playing in the stand-alone player, including projectors.
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NOTE |
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A projector is a SWF file saved in a format that can run as a stand-alone application--that is, embedding Flash Player with your content in an executable file. |
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Command |
Arguments |
Purpose |
|---|---|---|
quit
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None |
Closes the projector. |
fullscreen
|
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Specifying |
allowscale
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Specifying |
showmenu
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Specifying |
exec
|
Path to application |
Executes an application from within the projector. |
To use fscommand() to send a message to a scripting language such as JavaScript in a web browser, you can pass any two parameters in the command and arguments parameters. These parameters can be strings or expressions and are used in a JavaScript function that "catches," or handles, the fscommand() function.
An fscommand() function invokes the JavaScript function moviename_DoFSCommand in the HTML page that embeds the SWF file, where moviename is the name of Flash Player as assigned by the name attribute of the embed tag or the id attribute of the object tag. If the SWF file is assigned the name myMovie, the JavaScript function invoked is myMovie_DoFSCommand.
fscommand() to open a message box from a SWF file in the HTML page through JavaScript:
window_btn.onRelease = function() {
fscommand("popup", "http://www.adobe.com/");
};
alert_btn.onRelease = function() {
fscommand("alert", "You clicked the button.");
};
NAME and ID attributes are the filename. For example, for the file myMovie.fla, the attributes would be set to myMovie. // Place your code here.:
if (command == "alert") {
alert(args);
} else if (command == "popup") {
window.open(args, "mmwin", "width=500,height=300");
}
(For more information about publishing, see Using Flash.)
Alternatively, for Microsoft Internet Explorer applications, you can attach an event handler directly in the <SCRIPT> tag, as shown in this example:
<script Language="JavaScript" event="FSCommand (command, args)" for="theMovie"> ... </script>
When you're editing HTML files outside of Flash in this way, remember that you must deselect the HTML check box in File > Publish Settings, or your HTML code is overwritten by Flash when you republish.
The fscommand() function can send messages to Macromedia Director that are interpreted by Lingo as strings, events, or executable Lingo code. If the message is a string or an event, you must write the Lingo code to receive it from the fscommand() function and carry out an action in Director. For more information, see the Director Support Center at www.adobe.com/support/director.
In Visual Basic, Visual C++, and other programs that can host ActiveX controls, fscommand() sends a VB event with two strings that can be handled in the environment's programming language. For more information, use the keywords Flash method to search the Flash Support Center at www.adobe.com/support/flash.
Flash CS3
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Comments
Ex245 said on Aug 29, 2008 at 8:03 AM :