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Publishing overview

By default, the Publish command creates a Flash SWF file, an HTML document that inserts your Flash content in a browser window, and a JavaScript file labeled AC_OETags.js that lets your SWF file play automatically in active content-compliant browsers. The Publish command also creates and copies detection files for Macromedia Flash 4 from Adobe and later. If you change publish settings, Flash saves the changes with the document. After you create a publish profile, export it to use in other documents, or for others working on the same project to use.

Flash Player 6 and later supports Unicode text encoding. With Unicode support, users can view multilanguage text, regardless of the language that the operating system running the player uses.

You can publish the FLA file in alternative file formats—GIF, JPEG, PNG, and QuickTime—with the HTML needed to display them in the browser window. Alternative formats allow a browser to show your SWF file animation and interactivity for users who don’t have the targeted Flash Player installed. When you publish a Flash document (FLA file) in alternative file formats, the settings for each file format are stored with the FLA file.

You can export the FLA file in several formats, similar to publishing FLA files in alternative file formats, except that the settings for each file format are not stored with the FLA file.

Alternatively, create a custom HTML document with any HTML editor and include the tags required to display a SWF file.

Note: If you create a custom HTML document to display your SWF files in, ensure that it allows your content to play as expected in active content-compliant browsers. For more information about active content, see www.adobe.com/go/activecontent.

To test how the SWF file works before you publish your SWF file, use Test Movie (Control > Test Movie) and Test Scene (Control > Test Scene).

For video tutorials about publishing Flash content, see the following:



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