Importing an AI file into
the library is similar to importing to the Stage, the difference
being that the entire AI file is encapsulated as a Flash symbol.
The content is imported into the library and organized by the layering and
grouping structure of the AI file.
When you import an AI file
into the library, the root folder uses the name of the AI file.
After the AI file is imported into the library, you can change the
name of the root folder, or move the layers out of the folder.
Note: The
Library orders the contents of the imported AI file alphabetically.
The hierarchical grouping and folder structure remains the same,
but the library reorders them alphabetically.
When
converting AI layers to keyframes, the AI file is imported as a
movie clip; converting the AI layers to Flash layers, or as a single
Flash layer, imports the AI file as a graphic symbol. The resulting
movie clip or graphic symbol contains all of the content of the
AI file imported to its timeline, as if the content were imported
to the stage. Almost all movie clips have a bitmap or other asset associated
with them. To minimize confusion and naming conflicts, these assets are
stored in an Assets folder in the same folder as the movie clip.
Note: When
you import to the library, the AI file's contents are imported to
the movie clip's timeline, not the main Flash timeline.
Flash Library after importing an AI file.
Comments
Comments are no longer accepted for Flash CS3. Flash CS4 is the current version. To
discuss Flash CS3, please use the Adobe forum.
Comments
Comments are no longer accepted for Flash CS3. Flash CS4 is the current version. To discuss Flash CS3, please use the Adobe forum.