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Importing AI files to the Flash library

Importing an AI file into the library is similar to importing to the Stage, the difference being that the entire AI file is encapsulated as a Flash symbol. The content is imported into the library and organized by the layering and grouping structure of the AI file.

When you import an AI file into the library, the root folder uses the name of the AI file. After the AI file is imported into the library, you can change the name of the root folder, or move the layers out of the folder.
Note: The Library orders the contents of the imported AI file alphabetically. The hierarchical grouping and folder structure remains the same, but the library reorders them alphabetically.
When converting AI layers to keyframes, the AI file is imported as a movie clip; converting the AI layers to Flash layers, or as a single Flash layer, imports the AI file as a graphic symbol. The resulting movie clip or graphic symbol contains all of the content of the AI file imported to its timeline, as if the content were imported to the stage. Almost all movie clips have a bitmap or other asset associated with them. To minimize confusion and naming conflicts, these assets are stored in an Assets folder in the same folder as the movie clip.
Note: When you import to the library, the AI file's contents are imported to the movie clip's timeline, not the main Flash timeline.
Flash Library after importing an AI file.

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