Label class

Inheritance MovieClip > UIObject class > Label

ActionScript Class Name mx.controls.Label

The properties of the Label class allow you at runtime to specify text for the label, indicate whether the text can be formatted with HTML, and indicate whether the label auto-sizes to fit the text.

Setting a property of the Label class with ActionScript overrides the parameter of the same name set in the Property inspector or Component inspector.

When you access the values of label properties, make sure the component has finished loading before you try to access the desired property. Consider the following example:

var listenerObject:Object = new Object();
listenerObject.load = function(){
  trace(label.width);
};
label.addEventListener("load", listenerObject);

Each component class has a version property, which is a class property. Class properties are available only on the class itself. The version property returns a string that indicates the version of the component. To access this property, use the following code:

trace(mx.controls.Label.version);

NOTE

 

The code trace(myLabelInstance.version); returns undefined.

Method summary for the Label class

There are no methods exclusive to the Label class.

Methods inherited from the UIObject class

The following table lists the methods the Label class inherits from the UIObject class. When calling these methods from the Label object, use the form labelInstance.methodName.

Method

Description

UIObject.createClassObject()

Creates an object on the specified class.

UIObject.createObject()

Creates a subobject on an object.

UIObject.destroyObject()

Destroys a component instance.

UIObject.doLater()

Calls a function when parameters have been set in the Property and Component inspectors.

UIObject.getStyle()

Gets the style property from the style declaration or object.

UIObject.invalidate()

Marks the object so it is redrawn on the next frame interval.

UIObject.move()

Moves the object to the requested position.

UIObject.redraw()

Forces validation of the object so it is drawn in the current frame.

UIObject.setSize()

Resizes the object to the requested size.

UIObject.setSkin()

Sets a skin in the object.

UIObject.setStyle()

Sets the style property on the style declaration or object.

Property summary for the Label class

The following table lists properties of the Label class.

Property

Description

Label.autoSize

A string that indicates how a label sizes and aligns to fit the value of its text property. There are four possible values: "none", "left", "center", and "right". The default value is "none".

Label.html

A Boolean value that indicates whether a label can be formatted with HTML (true) or not (false).

Label.text

The text on the label.

Properties inherited from the UIObject class

The following table lists the properties the Label class inherits from the UIObject class. When you access these properties, use the form labelInstance.propertyName.

Property

Description

UIObject.bottom

The position of the bottom edge of the object, relative to the bottom edge of its parent. Read-only.

UIObject.height

The height of the object, in pixels. Read-only.

UIObject.left

The left edge of the object, in pixels. Read-only.

UIObject.right

The position of the right edge of the object, relative to the right edge of its parent. Read-only.

UIObject.scaleX

A number indicating the scaling factor in the x direction of the object, relative to its parent.

UIObject.scaleY

A number indicating the scaling factor in the y direction of the object, relative to its parent.

UIObject.top

The position of the top edge of the object, relative to its parent. Read-only.

UIObject.visible

A Boolean value indicating whether the object is visible (true) or not (false).

UIObject.width

The width of the object, in pixels. Read-only.

UIObject.x

The left edge of the object, in pixels. Read-only.

UIObject.y

The top edge of the object, in pixels. Read-only.

Event summary for the Label class

There are no events exclusive to the Label class.

Events inherited from the UIObject class

The following table lists the events the Label class inherits from the UIObject class.

Event

Description

UIObject.draw

Broadcast when an object is about to draw its graphics.

UIObject.hide

Broadcast when an object's state changes from visible to invisible.

UIObject.load

Broadcast when subobjects are being created.

UIObject.move

Broadcast when the object has moved.

UIObject.resize

Broadcast when an object has been resized.

UIObject.reveal

Broadcast when an object's state changes from invisible to visible.

UIObject.unload

Broadcast when the subobjects are being unloaded.


Version 8

 

Send me an e-mail when comments are added to this page | Comment Report

Current page: http://livedocs.adobe.com/flash/8/main/00003690.html