About animation and frame rate

When you add animation to an application, consider the frame rate that you set your FLA file to. You need to think about frame rate when working with animations because it can affect the performance of your SWF file and the computer that plays it. Setting a frame rate too high can lead to processor problems, especially when you use many assets or use ActionScript to create animation.

However, you also need to consider the frame rate setting, because it affects how smoothly your animation plays. For example, an animation set to 12 frames per second (fps) in the Property inspector plays 12 frames each second. If the document's frame rate is set to 24 fps, the animation appears to animate more smoothly than if it ran at 12 fps. However, your animation at 24 fps also plays much faster than it does at 12 fps, so the total duration (in seconds) is shorter. Therefore, if you need to make a 5-second animation using a higher frame rate, it means you need to add additional frames to fill those five seconds than at a lower frame rate (and thus, this raises the total file size of your animation). A 5-second animation at 24 fps typically has a higher file size than a 5-second animation at 12 fps.

NOTE

 

When you use an onEnterFrame event handler to create scripted animations, the animation runs at the document's frame rate, similar to if you created a motion tween on a timeline. An alternative to the onEnterFrame event handler is setInterval (see setInterval function in the ActionScript 2.0 Language Reference). Instead of depending on frame rate, you call functions at a specified interval. Like onEnterFrame, the more frequently you use setInterval to call a function, the more resource intensive the animation is on your processor.

Use the lowest possible frame rate that makes your animation appear to play smoothly at runtime, which helps reduce the strain on the end-user's processor. Try not to use a frame rate that's more than 30 to 40 fps; high frame rates put a lot of stress on processors, and do not change the appearance of the animation much or at all at runtime.

Also, especially if you're working with timeline-based animation, select a frame rate for your animation as early as possible in the development process. When you test the SWF file, check the duration, and the SWF file size, of your animation. The frame rate greatly affects the speed of the animation.


Version 8

 

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