Flash 8 Documentation |
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| Using Flash > Creating Motion > Tweening instances, groups, and type | |||
To tween the changes in properties of instances, groups, and type, you use motion tweening. Flash can tween position, size, rotation, and skew of instances, groups, and type. Additionally, Flash can tween the color of instances and type, creating gradual color shifts or making an instance fade in or out. To tween the color of groups or type, you must make them into symbols. See Creating symbols. To animate individual characters in a block of text separately, you place each character in a separate text block; see Breaking text apart.
If you apply a motion tween and then change the number of frames between the two keyframes, or move the group or symbol in either keyframe, Flash automatically tweens the frames again.
You can create a motion tween using one of two methods:
When tweening position, you can make the object move along a nonlinear path. See Tweening motion along a path.
To tween the color of elements other than instances or text blocks, use shape tweening. See Tweening shapes.
You can specify an easing value for each motion tween you create using the Ease slider, or you can use the Custom Ease In/Ease Out dialog box (Flash Professional only) to more precisely control the speed of the motion tween.
Drag the arrow next to the Easing value or enter a value to adjust the rate of change between tweened frames:
By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of acceleration or deceleration by gradually adjusting the rate of change.
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If you want to use the Custom Ease In/Ease Out dialog box to produce a more complex change in speed within the tween's frame span, see Applying custom ease in/ease out to motion tweens (Flash Professional only). |
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The rotation in step 8 is in addition to any rotation you applied to the ending frame in step 4. |
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Modify > Timeline > Synchronize Symbols and the Sync option both recalculate the number of frames in a tween to match the number of frames allotted to it in the Timeline. |
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To create a tween, you must have only one item on the layer. |
If you drew an object in step 1, Flash automatically converts the object to a symbol and assigns it the name tween1.
A keyframe is automatically added to the end of the frame range.
By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of acceleration or deceleration by gradually adjusting the rate of change.
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NOTE |
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If you want to use the Custom Ease In/Ease Out dialog box to produce a more complex change in speed within the tween's frame span, see Applying custom ease in/ease out to motion tweens (Flash Professional only). |
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The rotation in step 6 is in addition to any rotation you applied to the ending frame in step 4. |
Use the Synchronize command if the number of frames in the animation sequence inside the symbol is not an even multiple of the number of frames the graphic instance occupies in the document.
Version 8
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Current page: http://livedocs.adobe.com/flash/8/main/00000624.html
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No screen name said on Jun 26, 2006 at 8:23 PM :