Object IDs

RPC clients reference objects on the server by their object IDs. Because all functionality is exposed by means of objects, every client request must contain a valid object ID. When an object that can be accessed through RPC is created, it is assigned a unique object ID. The object retains that ID for its entire lifetime. This happens for all RPC server objects, whether they are created directly by an RPC call or by an internal Fireworks function. The object IDs can be reused after the corresponding object is destroyed.

Note: The object ID number should be treated as a string data type that could contain non-numbers, (do not treat the object ID as an integer data type).

Fireworks has the following four reserved object IDs:

All other object IDs are generated when the object is created, and may or may not have the same IDs between application invocations.


 

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