Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect object has its own set of properties that can be set (instead of a common set of properties for all Effect objects). The properties for various Effect objects are listed in the following tables, in alphabetical order.
Note: In addition to the listed properties, each Effect object has two optional string properties: category and name.
| Property | Data type | Notes |
|---|---|---|
|
|
integer |
Specifies the blur, or feather amount, for the shadow and highlight colors of the bevel. |
|
|
integer |
0 to 100 percent |
|
|
integer |
Sets a bevel as inner, outer, raised embossed, inset embossed, or glow effect, as follows:
|
|
|
integer |
The width of the bevel, in pixels. |
|
|
integer |
|
|
|
string |
A color string that specifies the color that is blended on top of the image if |
|
|
integer |
Controls the opacity at which the edge of the effect is defined. Use |
|
|
Boolean |
If set to |
|
|
string |
|
|
|
string |
A color string that specifies the color that is blended onto the face of the object when embossing (for more information, see Color string data type). |
|
|
integer |
Specifies how far away from the object the glow starts, in pixels. Specify a negative value to create "ring" glows and a positive value to create "halo" glows. |
|
|
integer |
The width of the glow, in pixels. |
|
|
string |
A color string that specifies the color that is blended to provide the spectral lighting type effect (for more information, see Color string data type). Used by beveling only. Currently white is always used for internally created effects (although any value should work). This is the complement of |
|
|
string |
A color string that specifies the color that is blended on the face of the image if |
|
|
integer |
The light angle, in degrees, that is used to create the light and shadow effects for the bevel. |
|
|
integer |
The feather amount on the glow edge, in pixels. |
|
|
string |
A color string that specifies the color of the outer bevel effect (for more information, see Color string data type). |
|
|
string |
A color string that specifies the color that is blended to provide the bevel shadow effect (for more information, see Color string data type). Currently black is always used for internally created effects (though any value should work). This is the complement of |
|
|
Boolean |
The default value is |
|
|
float |
A multiplier that is used to calculate the magnitude of the bevel slope. Default effects all use 1, but other values should work. For example, 0.5 gives a more subtle slope and 2.0 gives a sharper slope. |
|
|
integer |
|
| Property | Data type | Notes |
|---|---|---|
|
|
string |
|
|
|
Boolean |
If set to |
| Property | Data type | Notes |
|---|---|---|
|
|
Boolean |
If set to |
|
|
string |
|
| Property | Data type | Notes |
|---|---|---|
|
|
integer |
-100 to 100 |
|
|
integer |
-100 to 100 |
|
|
Boolean |
If set to |
|
|
string |
|
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Current page: http://livedocs.adobe.com/fireworks/8/fwextending/fw_02_30.htm