For the Bevel and Emboss effect, sets the height of the light
source. A setting of 0 is equivalent to ground level, 90 is directly
above the layer.
Angle
Determines the lighting angle at which the effect is applied
to the layer. You can drag in the document window to adjust the
angle of a Drop Shadow, Inner Shadow, or Satin effect.
Anti-alias
Blends
the edge pixels of a contour or gloss contour. This option is most
useful on shadows with a small size and complicated contour.
Blend Mode
Determines how the layer style blends with the underlying
layers, which may or may not include the active layer. For example,
an inner shadow blends with the active layer because the
effect is drawn on top of that layer, but a drop shadow
blends only with the layers beneath the active layer. In most cases, the
default mode for each effect produces the best results. See List of blending modes.
Choke
Shrinks the boundaries of the matte of an Inner Shadow or
Inner Glow prior to blurring.
Color
Specifies the color of a shadow, glow, or highlight.
You can click the color box and choose a color.
Contour
With solid‑color glows, Contour allows you to create rings
of transparency. With gradient-filled glows, Contour allows you
to create variations in the repetition of the gradient color and
opacity. In beveling and embossing, Contour allows you
to sculpt the ridges, valleys, and bumps that are shaded in the embossing
process. With shadows, Contour allows you to specify the fade. For more
information, see Modify layer effects with contours.
Distance
Specifies the offset distance for a shadow or satin effect.
You can drag in the document window to adjust the offset distance.
Depth
Specifies the depth of a bevel. It also specifies the depth
of a pattern.
Use Global Light
This setting allows you to set one “master” lighting angle
that is then available in all the layer effects that use shading:
Drop Shadow, Inner Shadow, and Bevel and Emboss. In any of these
effects, if Use Global Light is selected and you set a lighting
angle, that angle becomes the global lighting angle. Any other effect
that has Use Global Light selected automatically inherits the same
angle setting. If Use Global Light is deselected, the lighting angle
you set is “local” and applies only to that effect. You can also
set the global lighting angle by choosing Layer Style >
Global Light.
Gloss Contour
Creates a glossy, metallic appearance. Gloss Contour is applied after
shading a bevel or emboss.
Gradient
Specifies the gradient of a layer effect. Click the gradient
to display the Gradient Editor, or click the inverted arrow and
choose a gradient from the pop‑up palette. You can edit a gradient
or create a new gradient using the Gradient Editor. You can edit
the color or opacity in the Gradient Overlay palette the same way
you edit them in the Gradient Editor. For some effects, you can specify
additional gradient options. Reverse flips the orientation of the
gradient, Align With Layer uses the bounding box of the layer to
calculate the gradient fill, and Scale scales the application of
the gradient. You can also move the center of the gradient by clicking
and dragging in the image window. Style specifies the shape of the gradient.
Highlight or Shadow Mode
Specifies the blending mode of a bevel or emboss highlight
or shadow.
Jitter
Varies the application of a gradient’s color and opacity.
Layer Knocks Out Drop Shadow
Controls the drop shadow’s visibility in a semitransparent
layer.
Noise
Specifies the number of random elements in the opacity of
a glow or shadow. Enter a value or drag the slider.
Opacity
Sets the opacity of the layer effect. Enter a value or drag
the slider.
Pattern
Specifies the pattern of a layer effect. Click the pop‑up
palette and choose a pattern. Click the New preset button to
create a new preset pattern based on the current settings. Click
Snap To Origin to make the origin of the pattern the same as the
origin of the document (when Link With Layer is selected), or to
place the origin at the upper left corner of the layer (if Link
With Layer is deselected). Select Link With Layer if you want the
pattern to move along with the layer as the layer moves. Drag the
Scale slider or enter a value to specify the size of the pattern.
Drag a pattern to position it in the layer; reset the position by
using the Snap To Origin button. The Pattern option is not available
if no patterns are loaded.
Position
Specifies the position of a stroke effect as Outside, Inside,
or Center.
Range
Controls which portion or range of the glow is targeted for
the contour.
Size
Specifies the amount of blur or the size of the shadow.
Soften
Blurs the results of shading to reduce unwanted artifacts.
Source
Specifies the source for an inner glow. Choose Center to
apply a glow that emanates from the center of the layer’s content,
or Edge to apply a glow that emanates from the inside edges of the
layer’s content.
Spread
Expands the boundaries of the matte prior to blurring.
Style
Specifies the style of a bevel: Inner Bevel creates a bevel
on the inside edges of the layer contents; Outer Bevel creates a
bevel on the outside edges of the layer contents; Emboss simulates
the effect of embossing the layer contents against the underlying
layers; Pillow Emboss simulates the effect of stamping the edges
of the layer contents into the underlying layers; and Stroke Emboss confines
embossing to the boundaries of a stroke effect applied to the layer.
(The Stroke Emboss effect is not visible if no stroke is applied
to the layer.)
Technique
Smooth, Chisel Hard, and Chisel Soft are available for
bevel and emboss effects; Softer and Precise apply to Inner Glow
and Outer Glow effects.
Smooth
Blurs the edges of a matte slightly and is useful for all
types of mattes, whether their edges are soft or hard. It does not
preserve detailed features at larger sizes.
Chisel Hard
Uses a distance measurement technique and is primarily useful
on hard-edged mattes from anti-aliased shapes such as type. It preserves
detailed features better than the Smooth technique.
Chisel Soft
Uses a modified distance measurement technique and, although not
as accurate as Chisel Hard, is more useful on a larger range of
mattes. It preserves features better than the Smooth technique.
Softer
Applies a blur and is useful on all types of mattes, whether
their edges are soft or hard. At larger sizes, Softer does not preserve
detailed features.
Precise
Uses a distance measurement technique to create a glow and
is primarily useful on hard-edged mattes from anti-aliased shapes
such as type. It preserves features better than the Softer technique.
Texture
Applies a texture. Use Scale to scale the size of the texture.
Select Link With Layer if you want the texture to move along with
the layer as the layer moves. Invert inverts the texture. Depth
varies the degree and direction (up/down) to which the texturing
is applied. Snap To Origin makes the origin of the pattern the same
as the origin of the document (if Link With Layer is deselected)
or places the origin in the upper left corner of the layer (if Link
With Layer is selected). Drag the texture to position it in the
layer.
Comments
Comments are no longer accepted for Photoshop CS3. Photoshop CS4 is the current version. To
discuss Photoshop CS3, please use the Adobe forum.
Comments
Comments are no longer accepted for Photoshop CS3. Photoshop CS4 is the current version. To discuss Photoshop CS3, please use the Adobe forum.