Record animation by sketching motion with the Puppet Pin tool
You can sketch the motion path of one
or more Deform pins in real time—or at a speed that you specify—much
as you can sketch the motion path of a layer using Motion Sketch.
If
your composition contains audio, you can sketch motion in time with
the audio.
Before you begin recording motion, you may want
to configure settings for recording. To open the Puppet Record Options
dialog box, click Record Options in the Tools panel.
Speed
The ratio of the speed of the recorded motion to playback
speed. If Speed is 100%, the motion is played back at the speed
at which it was recorded. If Speed is greater than 100%, the motion
plays back slower than it was recorded.
Smoothness
Set this value higher to remove more extraneous keyframes
from the motion path as it’s drawn. Creating fewer keyframes makes
motion smoother.
Use Draft Deformation
The distorted outline that is shown during recording does
not take Starch pins into account. This can improve performance
for a complex mesh.
Note: This procedure
assumes that you have already placed Deform pins in the object to
animate. For information on placing Deform pins, see Manually animate an image with the Puppet tools.
Select one or more Deform pins.
Go to the time at which to begin recording motion.
In the Composition panel or Layer panel, hold the Ctrl
(Windows) or Command (Mac OS) key to activate the Puppet Sketch
tool. Ctrl-drag (Windows) or Command-drag (Mac OS) the pins to animate.
Recording of motion begins when you click to begin the
drag. Recording ends when you release the mouse button.
The
color of the outline for the mesh for which motion is being sketched
is the same as the color of the pin (yellow). Reference outlines,
for other meshes on the same layer, are the color of the layer’s
label.
The current-time indicator returns to the time at
which recording began, so that you can repeat the recording operation
with more Deform pins or redo the recording operation with the same
pins.
You can modify the Deform pins’ motion paths as you would
any other motion paths. A pin’s motion path is shown only if it
is the only pin selected.
Try creating several
duplicate meshes and sketching motion for each mesh. When you have
multiple meshes in the same instance of the Puppet effect, you can sketch
motion for one mesh while seeing the reference outlines of the others, allowing
you to follow their movements, either roughly or precisely.