This effect works with 8-bpc and 16-bpc color.

These options determine how interpolated frames are generated:
Choose Speed to specify a time adjustment as a percentage. Choose Source Frame to specify a time adjustment by identifying which source frame is to play at which time. If you choose Source Frame for Adjust Time By, then you must animate the Source Frame property to do anything other than freeze on one frame.
This technique is useful for creating slow-motion effects.No screen name said on Jul 9, 2008 at 9:28 PM :
Does this render faster or slower than frame blending?
Todd_Kopriva
said on
Jul 9, 2008
at
10:16 PM :
The processing time for the Timewarp effect with a given method (Whole Frames, Frame Mix, or Pixel Motion) is the same as for frame blending of the same sort (off, Frame Mix, or Pixel Motion). The underlying processing is the same. The difference is that the Timewarp effect gives you much more control over how the Pixel Motion blending is performed and how the internal motion blur is calculated. So, it is possible to have the Timewarp effect take more or less time by modifying the settings from the defaults.No screen name said on Jul 9, 2008 at 10:47 PM :
Hi, thanks for your reply. That helped a lot.
A couple of questions more...
Does it work with 32bit footages?
Is possible to add keyframes in order to swap between Whole Frames, Frame Mix and Pixel Motion?
Best regards
Stefano Virgilli
Todd_Kopriva
said on
Jul 10, 2008
at
8:22 AM :
> Does it work with 32bit footages?
As the description of the effect says, and as you can see by the '16' on the icon in the Effects & Presets panel, the effect only processes 16 bits per channel. You can still apply the effect to a layer in a 32-bpc project, but you'll lose channel values over 1 and under 0, plus lose some precision in the channel values to quantization. You can use the HDR Compander effect to mitigate the first of these limitations.
> Is possible to add keyframes in order to swap between Whole Frames, Frame Mix and Pixel Motion?
No. If there's no stopwatch next to a property name, you can't add keyframes or expressions to it. If you need to use different methods for different parts of the layer, you'll need to split the layer and apply instances of the effect to each of the resulting layers.
If you want to discuss how best to use this effect, consider bringing questions over to the Adobe After
Effects user-to-user forum:
http://www.adobeforums.com/webx/.ee6b2fe/
Several motion graphics and visual effects professionals help people on that forum with questions like these. I monitor that forum, too, so I can help you to get an answer there.
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