The Polar Coordinates
effect distorts a layer by transposing each pixel in the layer’s
(x,y) coordinate system to the corresponding position in the polar coordinate
system, or the reverse. This effect produces unusual and surprising distortions
that can vary greatly depending on the image and the controls you select.
The standard coordinate system specifies points by measuring the horizontal
distance (x axis) and the vertical distance (y axis) from the origin.
Each point is specified as (x,y). The polar coordinate system specifies
points by measuring the length of a radius from the origin (r) and
its angle from the x axis (
). Each
point is specified as (r,
).
This effect works with 8-bpc, 16-bpc, and 32-bpc color.

Stu Maschwitz provides an example project that uses the Fractal Noise effect to create the corona of the Sun and then uses the Polar Coordinates effect to wrap the line of noise around into a circle: www.adobe.com/go/learn_ae_stucorona.
) coordinates.
For example, an (x,y) coordinate of (2,3) becomes a polar coordinate with
a radius of 2 and a degree of 3. Horizontal lines distort into circles,
and vertical lines into radial lines.
) coordinates
from each pixel as the (x,y) coordinates. For example, polar coordinates
of radius 10 and 45° become (x,y) coordinates of (10,45).
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