The Reshape
effect transforms one shape into another shape on the same layer, dragging
the underlying image with it. The image is distorted to fit the
shape of the new area. You create or import up to three masks to
define the area you want to distort: the source mask, the destination
mask, and the boundary mask (optional).
This effect works with 8-bpc and 16-bpc color.

Original including three masks (top left), and with variations
of Reshape applied (bottom left and right)
By
default, After Effects assigns the masks a function (source, destination,
or boundary) based on the order in which you create or import them.
You can also specify different masks. Use a closed path for each
mask. All three masks must be on the layer to which you apply the
Reshape effect, although you can copy masks from another layer.
- Source Mask
-
The mask that contains the image area you want to reshape.
If not specified, After Effects uses the second mask created as
the Source mask. In the Composition and Layer panels, a red outline
defines the source mask.
- Destination Mask
-
The mask that determines the shape of the final image. If
not specified, After Effects uses the third mask created as the
Destination mask. In the Composition and Layer panels, a yellow
outline defines the destination mask.
- Boundary Mask
-
Specifies what part of the image is reshaped. Anything outside the
boundary isn’t altered. If not specified, After Effects uses the
first mask created as the Boundary mask. In the Composition and
Layer panels, a blue outline defines the boundary mask.
- Percent
-
The amount of reshaping. This value is useful for creating
partial distortions that increase over time.
- Elasticity
-
Specifies how closely the image follows the shape defined
by the curve. Stiff acts like cold rubber, allowing the image to
distort the least amount. Super Fluid acts like hot rubber, allowing
the image to distort in a fluid fashion. The other settings fall
between. The more fluid elasticity settings require more rendering
time. If the final image doesn’t follow the curve as expected, use
the following elasticity guidelines:
-
In general, use
the stiffest setting possible that doesn’t create a polygonal image.
Use a higher elasticity setting if the final image looks polygonal
but the curves are smooth.
-
Use Stiff, Less Stiff, or Below Normal if the source and
destination masks are similar in shape and have low curvature (few
curved segments that change direction radically).
-
Use Normal, Absolutely Normal, or Above Average if the source
and destination masks are dissimilar and have mild curvature.
-
Use Loose, Liquid, or Super Fluid if the masks are very dissimilar
and have extreme curvature.
- Correspondence Points
-
Specifies the number of points on the source mask that are
associated with, or mapped to, points on the destination mask. These points
appear in the Composition panel and control the interpolation of
the distortion through space. To control the precision of the effect,
you can add, delete, or move the points on either mask. A mask can
have an unlimited number of points, but the more points it has,
the longer the effect takes to render. If the distortion appears
twisted, try adding more correspondence points at distinguishing
points along the masks. (If the arc lengths of the curves between
correspondence points are too different, twisting may result.)
- Interpolation Method
-
Specifies how After Effects determines the distortion of each
video or animation frame in the interval between keyframes or if
no keyframes exist.
- Discrete
-
Requires no keyframes because it calculates the distortion
at each frame. Discrete produces the most accurate results but requires
more rendering time.
- Linear
-
(Default) Requires two or more keyframes and performs a
straight-line interpolation between the keyframes. Linear produces
steady changes between keyframes and sharp changes at keyframes.
- Smooth
-
Requires three or more keyframes and approximates the distortion using
cubic curves, producing distortions with graceful motion.
- Open the layer in a Layer panel.
- Create or import the source, destination, and boundary
masks into the layer.

Name each mask so that you can easily recognize
it in the Mask menu in the Effect Controls panel.
- In the Timeline panel, choose None from the Mode pop-up
menu for each mask.
- Position the boundary mask to specify the area of the
image that will remain unaltered. Areas within the boundary mask
will be distorted; areas outside the mask will remain unaltered.
Keep the boundary mask as far as possible from the source
and destination masks to avoid foldovers.
- Scale and position the source mask over the image.
- Scale and position the destination mask to indicate the
final shape. Distortions work best if the source and destination
masks are in approximately the same location.
- Make the Composition or Timeline panel active, select
the layer, and then choose Effect > Distort >
Reshape.
- From the Mask menus, choose the source, destination,
and boundary masks.
- Adjust the Percent control, and choose an option for
Elasticity.
- In the Composition panel, add, delete, or move correspondence
points on the masks to control the distortion:
-
To add a point, Alt-click (Windows) or
Option-click (Mac OS) the mask.
-
To delete a point, Alt-click or Option-click the
point.
-
To move a point, drag it to a new location.
-
To change the interpolation of a pair of points,
Shift-click a point. Smooth interpolation works best with round
masks, while linear interpolation works best with angular masks.
You can combine smooth and linear interpolation in the same composition.
- Choose an interpolation method, and preview the distortion.
If Linear or Smooth produces undesired results, add more keyframes.
If Discrete produces undesired results, choose another method.
Comments
Comments are no longer accepted for After Effects CS3. After Effects CS4 is the current version. To discuss After Effects CS3, please use the Adobe forum.