The Turbulent
Displace effect uses fractal noise to create turbulent distortions
in an image. For example, use it to create flowing water, funhouse
mirrors, and waving flags.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
- Displacement
-
The type of turbulence used. Turbulent Smoother, Bulge Smoother,
and Twist Smoother each perform the same operations as Turbulent, Bulge,
and Twist, except that the Smoother options create smoother warps
and take longer to render. Vertical Displacement warps the image
vertically only. Horizontal Displacement warps the image horizontally
only. Cross Displacement warps the image both vertically and horizontally.
- Amount
-
Higher values cause more distortion.
- Size
-
Higher values cause larger areas of distortion.
- Offset (Turbulence)
-
Determines the portion of the fractal shape that is used
to create the distortion.
- Complexity
-
Determines the level of detail in the turbulence. Lower values cause
smoother distortions.
- Evolution
-
Animating this setting results in changes of the turbulence
over time.
Note: Although the Evolution value is set in units
called revolutions, it’s important to realize that
these revolutions are progressive. The Evolution state continues
to progress infinitely at each new value. Use the Cycle Evolution
option to return the Evolution setting to its original state at
each revolution.
- Evolution Options
-
Evolution Options provide controls that render the effect for
one short cycle and then loop it for the duration of the layer.
Use these controls to prerender turbulence elements into loops,
and thus speed up rendering time.
- Cycle Evolution
-
Creates a loop that forces the Evolution state to return
to its starting point.
- Cycle
-
The number of revolutions of the Evolution setting that the
fractal cycles through before it repeats. The timing of the Evolution
cycles is determined by the amount of time between Evolution keyframes.
Note: The
Cycle control affects only the state of the fractal, not geometrics
or other controls, so you can get different results with different
Size or Offset settings.
- Random Seed
-
Specifies a value from which to generate the fractal noise. Animating
this property results in flashing from one set of fractal shapes
to another within the same fractal type. For smooth transition of
the fractal noise, use the Evolution control.
Note: Create new
turbulence animations by reusing previously created Evolution cycles
and changing only the Random Seed value. Using a new Random Seed
value alters the noise pattern without disturbing the Evolution
animation.
- Pinning
-
Specifies which edges to pin so that the pixels along those
edges aren’t displaced.
- Resize Layer
-
Enables the distorted image to expand past the layer’s original bounds.
- Set two keyframes for the Evolution control, using
full revolutions only.
- Adjust the time between keyframes, and the number of
Evolution revolutions until you’re satisfied with the appearance
of the displacement.
- Select Cycle Evolution.
- Set a value for Cycle that’s evenly divisible by the
number of revolutions that you set for Evolution.
- In the Timeline panel, move the current-time indicator
to the time where the cycle completes. For example, if the Cycle
value is 2, find the frame where the Evolution value is 2 revolutions.
- Move the current-time indicator back one frame, to prevent
a duplicate frame in the seamless loop.
- Press the right bracket key (])to trim the layer Out
point to the current time.
- Prerender this layer, and import it into the project.
- Set this prerendered footage item to loop. (See Loop a footage item.)
Note: If you set keyframes for any of the other controls,
you must return them to their initial settings at the point on the
Timeline panel where the cycle begins to repeat. Otherwise, these
properties don’t loop.
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