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Turbulent Displace effect

The Turbulent Displace effect uses fractal noise to create turbulent distortions in an image. For example, use it to create flowing water, funhouse mirrors, and waving flags.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.

Displacement
The type of turbulence used. Turbulent Smoother, Bulge Smoother, and Twist Smoother each perform the same operations as Turbulent, Bulge, and Twist, except that the Smoother options create smoother warps and take longer to render. Vertical Displacement warps the image vertically only. Horizontal Displacement warps the image horizontally only. Cross Displacement warps the image both vertically and horizontally.

Amount
Higher values cause more distortion.

Size
Higher values cause larger areas of distortion.

Offset (Turbulence)
Determines the portion of the fractal shape that is used to create the distortion.

Complexity
Determines the level of detail in the turbulence. Lower values cause smoother distortions.

Evolution
Animating this setting results in changes of the turbulence over time.
Note: Although the Evolution value is set in units called revolutions, it’s important to realize that these revolutions are progressive. The Evolution state continues to progress infinitely at each new value. Use the Cycle Evolution option to return the Evolution setting to its original state at each revolution.

Evolution Options
Evolution Options provide controls that render the effect for one short cycle and then loop it for the duration of the layer. Use these controls to prerender turbulence elements into loops, and thus speed up rendering time.
Cycle Evolution
Creates a loop that forces the Evolution state to return to its starting point.

Cycle
The number of revolutions of the Evolution setting that the fractal cycles through before it repeats. The timing of the Evolution cycles is determined by the amount of time between Evolution keyframes.
Note: The Cycle control affects only the state of the fractal, not geometrics or other controls, so you can get different results with different Size or Offset settings.

Random Seed
Specifies a value from which to generate the fractal noise. Animating this property results in flashing from one set of fractal shapes to another within the same fractal type. For smooth transition of the fractal noise, use the Evolution control.
Note: Create new turbulence animations by reusing previously created Evolution cycles and changing only the Random Seed value. Using a new Random Seed value alters the noise pattern without disturbing the Evolution animation.

Pinning
Specifies which edges to pin so that the pixels along those edges aren’t displaced.

Resize Layer
Enables the distorted image to expand past the layer’s original bounds.

Create a seamless loop using Turbulent Displace

  1. Set two keyframes for the Evolution control, using full revolutions only.
  2. Adjust the time between keyframes, and the number of Evolution revolutions until you’re satisfied with the appearance of the displacement.
  3. Select Cycle Evolution.
  4. Set a value for Cycle that’s evenly divisible by the number of revolutions that you set for Evolution.
  5. In the Timeline panel, move the current-time indicator to the time where the cycle completes. For example, if the Cycle value is 2, find the frame where the Evolution value is 2 revolutions.
  6. Move the current-time indicator back one frame, to prevent a duplicate frame in the seamless loop.
  7. Press the right bracket key (])to trim the layer Out point to the current time.
  8. Prerender this layer, and import it into the project.
  9. Set this prerendered footage item to loop. (See Loop a footage item.)
    Note: If you set keyframes for any of the other controls, you must return them to their initial settings at the point on the Timeline panel where the cycle begins to repeat. Otherwise, these properties don’t loop.

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