The Colorama
effect is a very versatile and powerful effect for converting and animating
colors in an image. Using the Colorama effect, you can subtly tint
an image or radically change its color palette.
Colorama works by first converting a specified color attribute
to grayscale and then remapping the grayscale values to one or more
cycles of the specified output color palette. One cycle of the output
color palette appears on the Output Cycle wheel. Black pixels are
mapped to the color at the top of the wheel; increasingly lighter
grays are mapped to successive colors going clockwise around the wheel.
For example, with the default Hue Cycle palette, pixels corresponding
to black become red, while pixels corresponding to 50% gray become
cyan.
This effect works with 8-bpc and 16-bpc color.
Guy Chen provides an example of using the Fractal Noise effect
to generate the base noise (in this case for the turbulent surface
of the Sun) and then colorizing the noise with the Colorama effect: www.adobe.com/go/learn_ae_guyfractalsun.
- Get Phase From
-
The color attribute to use as input. Choose Zero to use a
color attribute from another layer.
- Add Phase
-
The second layer to use as input. To use only this layer
as input, select Zero for Get Phase From; otherwise, both the Add
Phase layer and the layer to which the effect is applied are used.
You can choose the layer to which the effect is applied to add a
second input attribute from the same layer.
- Add Phase From
-
The color attribute from the second layer to use as input.
- Add Mode
-
How input values are combined:
- Wrap
-
Adds the values of the two attributes for each pixel. Values
above 100% are wrapped around the cycle again. For example, a sum
of 125% wraps around to 25%.
- Clamp
-
Adds the values of the two attributes for each pixel. Values
above 100% are clipped to 100%.
- Average
-
Averages the values of the two attributes for each pixel.
Because the average of two values that are each in the range 0%
to 100% is never over 100%, wrapping and clamping by this operation
are never necessary. Average is therefore the safest option for
predictable output.
- Screen
-
Screens the second layer over the original layer; the brighter
areas in the second layer brighten the first layer, and the darker
areas in the second layer are discarded. Screen mode is especially
useful for compositing fire, lens flares, and other lighting effects.
- Phase Shift
-
The point on the Output Cycle wheel at which the mapping
of the input colors begins. A positive value moves the starting
point clockwise around the Output Cycle wheel.

Animate
Phase Shift to cycle colors around the wheel.
- Use Preset Palette
-
Presets for the Output Cycle. The top palettes are designed for
quick color correction and adjustment tasks. The bottom choices
offer a variety of built-in color palettes for creative results.
- Output Cycle
-
Customize the output color palette by altering the colors
and locations of the triangles on the Output Cycle wheel. The triangles
specify the location on the color wheel where a specific color occurs.
The color between triangles is smoothly interpolated, unless Interpolate
Palette is deselected. Each Output Cycle can have 1-64 triangles.
-
To change a triangle’s location, drag the triangle. Shift-drag
to snap the triangle to 45-degree increments. At the top of the
wheel, the triangle snaps to either the start position or end position
depending on whether you drag from the left or right.
-
To add a triangle, click in or near the wheel, and select
a color from the color picker. Click slightly to the left of the
top arrows for the end color, and slightly to the right for the
start color.
-
To duplicate a triangle, Ctrl-drag (Windows) or Command-drag
(Mac OS) the triangle.
-
To delete a triangle, drag it away from the wheel.
-
To change the opacity, select a triangle on the color wheel
and then drag the attached triangle above the opacity slider. Make
sure that Modify Alpha is selected if you want the opacity information
to affect your output.
Note: When you animate the Output
Cycle, a triangle’s position and color are interpolated between
keyframes. For best results, make sure that all keyframes have the same
number of Output Cycle triangles.
- Cycle Repetitions
-
How many iterations of the Output Cycle the input color range
is mapped to. The default value of 1 maps the input range to one
iteration of the Output Cycle, from input black at the top of the
Output Cycle wheel, clockwise to input white at the top of the Output
Cycle wheel. A value of 2 maps the input range to two iterations
of the Output Cycle. Use this option to create a simple palette
and repeat it many times throughout a gradient.
- Interpolate Palette
-
Colors between triangles are interpolated smoothly. When this
option is deselected, output colors are posterized.
Modify controls specify which color attributes are modified
by the Colorama effect. For subtle refinement of images, choose
the same color attribute for Input Phase and Modify. For example,
choose Hue from both menus to simply adjust Hue.
- Modify
-
The color attribute to modify.
- Modify Alpha
-
Modifies alpha channel values.
Note: If you apply Colorama
to a layer with an alpha channel, and the Output Cycle doesn’t contain
alpha information, the anti-aliased edges of the layer may appear pixelated.
To smooth the edges, deselect Modify Alpha. If Modify Alpha is selected and
the Output Cycle contains alpha information, the output is affected
even if you’ve selected None from the Modify menu. Using this method,
you can adjust the levels of just the alpha channel without also
changing the RGB information.
- Change Empty Pixels
-
The Colorama effect’s influence extends to transparent pixels.
(This setting works only if Modify Alpha is selected.)
These controls determine which pixels are affected.
For the Matching controls for Pixel Selection to work, Matching
Mode must be set to anything other than Off.
- Matching Color
-
The center of the range of colors of pixels to be affected
by the Colorama effect. To select a specific color in the image
using the eyedropper, turn off the Colorama effect temporarily by
clicking its Effect switch
in the Effect
Controls panel.
- Matching Tolerance
-
How far a color can be from Matching Color and still be affected
by the Colorama effect. When Matching Tolerance is 0, only the exact color
selected for Matching Color is affected by Colorama. When Matching Tolerance
is 1, all colors are matched; this value essentially turns Matching
Mode off.
- Matching Softness
-
How smoothly the matched pixels blend into the rest of the image.
For example, if you have an image of a man wearing a red shirt and
blue pants, and you want to change the color of the pants from blue
to red, subtly adjust Matching Softness to spread the matching from
the blue in the pants into the shadows of the pants folds. If you
adjust it too high, the matching spreads to the blue of the sky;
if you adjust it even higher, the matching spreads to his red shirt.
- Matching Mode
-
What color attributes are compared to determine matching.
In general, use RGB for high-contrast graphics and Chroma for photographic images.
- Mask Layer
-
The layer to use as a matte. Masking Mode specifies what
attribute of the Mask Layer is used to define the matte.
- Composite Over Layer
-
Shows modified pixels composited on top of the original layer.
Deselect this option to show only modified pixels.
- Blend With Original
-
The effect’s transparency. The result of the effect is blended
with the original image, with the effect result composited on top.
The higher you set this value, the less the effect affects the layer.
For example, if you set this value to 100%, the effect has no visible
result on the layer; if you set this value to 0%, the original image
doesn’t show through.
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