The Advanced Lightning
effect creates simulations of electrical discharges. Unlike the
Lightning effect, Advanced Lightning doesn't self-animate. Animate the
Conductivity State or other properties to animate the lightning.
The Advanced Lighting effect includes the Alpha Obstacle feature,
with which you can make the lightning go around designated objects.
This effect works with 8-bpc color.
- Lightning Type
-
Specifies the characteristics of the lightning.
Note: The
type determines the nature of the Direction/Outer Radius contextual control.
In the Breaking type, the branches are focused toward the Direction
point as the distance between Origin and Direction increases.
- Origin
-
Specifies the point of origin for the lightning.
- Direction, Outer Radius
-
This control changes depending on the Lightning Type:
- Not In Use
-
The Direction or Outer Radius control is not available if
Lightning Type is Vertical.
- Outer Radius
-
Specifies the distance that the lightning travels from its
origin. This control is enabled if Omni or Anywhere is selected
as the lightning type. Use it to terminate the lightning at a defined
distance from the origin.
- Direction
-
Specifies the direction that the lightning will travel. This
control is enabled if any of the following lightning types are selected:
Direction, Strike, Breaking, Bouncy, and Two-Way Strike.
- Conductivity State
-
Changes the path of the lightning.
- Core Settings
-
These controls adjust various characteristics of the lightning’s core.
- Glow Settings
-
These controls adjust the lightning’s glow.
Note: To disable
the glow, set Glow Opacity to 0. This setting can speed up rendering time
significantly.
- Alpha Obstacle
-
Specifies the influence of the original layer’s alpha channel
on the path of the lightning. The lightning attempts to wrap itself
around opaque areas of the layer’s alpha channel, seeing them as
an obstacle.
Note: If Alpha Obstacles is set to a value other
than 0, it's not always possible to preview the correct result in
less than full resolution; full resolution may reveal new obstacles.
Be sure to check the result in full resolution before final rendering.
- Turbulence
-
Specifies the amount of turbulence in the lightning path.
Higher values result in a more complex strike containing more branches
and forks, and lower values produce simpler strikes with fewer branches.
- Forking
-
Specifies what percentage of a branch is forked. Its value
is influenced by Turbulence and Alpha Obstacle settings.
- Decay
-
Specifies the amount of continuous decay or dissipation of
the lightning strength and influences where the opacity of the forks
begins to fade.
- Decay Main Core
-
Decays the main core along with its forks.
- Composite On Original
-
Composites the lightning with the original layer using the
Add blending mode. When deselected, only the lightning is visible.
- Complexity
-
Specifies the complexity of the turbulence in the lightning.
- Min. Fork Distance
-
Specifies the minimum pixel distance between new forks. Lower
values create more forks in the lightning. Higher values result
in fewer forks.
- Termination Threshold
-
Specifies the level at which a path terminates, based on
resistance in the atmosphere and possible alpha collision. At lower
values, the path terminates more easily when encountering resistance
or alpha obstacles. At higher values, the path more persistently
moves around alpha obstacles.
Note: Increasing Turbulence or
Complexity values causes resistance to increase in some areas. These
areas change as conductivity changes. Increasing the Alpha Obstacle
value causes resistance to increase at alpha edges.
- Main Core Collision Only
-
Calculates collisions only on the main core. The forks aren’t
affected. This control is relevant only if you select Alpha Obstacle.
- Fractal Type
-
Specifies the type of fractal turbulence used to create the lightning.
- Core Drain
-
Specifies the percentage by which the core strength is drained when
creating a new fork. Increasing this value reduces the opacity of
the core where new forks appear. Because forks draw their strength
from the main core, decreasing this value reduces the opacity of
the forks as well.
- Fork Strength
-
Specifies the opacity of the new fork. This amount is measured
as a percentage of the Core Drain value.
- Fork Variation
-
Specifies the amount of variation in the opacity of the fork
and determines how much the fork opacity deviates from the amount
set for Fork Strength.
Comments
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