The Cell Pattern effect generates
cellular patterns based on cellular noise. Use it to create static
or moving background textures and patterns. The patterns can be used
in turn as textured mattes, as transition maps, or as a source for displacement
maps.
This effect works with 8-bpc color.

Original image (left); the Cell Pattern effect creates a displacement
map (center), which is used as a displacement map for the Displacement
Map effect (right).
- Cell Pattern
-
The cell pattern to use. HQ denotes high-quality
patterns that render with more definition than their unmarked counterparts.
Mixed Crystals is available only as a high-quality option.
Note: The
Static Plates option is identical in appearance to the Plates option. However,
when evolving, the static plates retain a uniform lightness value,
whereas the plates shift the lightness of the cell pattern.
- Invert
-
Inverts the cell pattern. Black areas become white, and white
areas become black.
- Contrast/Sharpness
-
Specifies the contrast of the cell pattern when you use the Bubbles,
Crystals, Pillow, Mixed Crystals, or Tubular cell pattern. The control specifies
sharpness for any of the Plate or Crystallize options.
Note: The
contrast is affected by the option chosen from the Overflow menu.
- Overflow
-
How the effect remaps values that fall outside the grayscale
range of 0-255. Overflow isn’t available if sharpness-based cell
patterns are chosen.
- Clip
-
Values above 255 are mapped to 255. Values below 0 are mapped
to 0. Contrast amount controls how much of the image falls outside
the range 0-255; higher contrast amounts result in a mostly black
or white image, with less gray. Therefore, less subtle cellular
detail appears at higher contrast settings.
- Soft Clamp
-
Remaps grayscale values to fall inside the 0–255 range.
Contrast appears reduced; cells are mostly gray with very few areas
of pure black or white.
- Wrap Back
-
Values above 255 or below 0 are reflected back into the 0-255 range.
For example, a value of 258 (255+3) is reflected to 252 (255-3),
and a value of ‑3 is reflected to 3. With this setting, Contrast
values above 100 increase complexity and detail.
- Disperse
-
How randomly the pattern is drawn. Lower values cause more
uniform or gridlike cell patterns.
Note: If you set the Disperse
value above 1.0, set the layer to Best quality to avoid artifacts.
- Size
-
The size of the cells. The default size is 60.
- Offset
-
Determines the portion of the fractal shape used to create
the pattern.
- Tiling Options
-
Choose Enable Tiling to create a pattern built of repeating
tiles. Cells Horizontal and Cells Vertical determine how many cells
wide and how many cells high each tile is.
- Evolution
-
Animating this setting results in changes of the pattern
over time.
Note: Although the Evolution value is set in units
called revolutions, it’s important to realize that
these revolutions are progressive. The Evolution state continues
to progress infinitely at each new value. Use the Cycle Evolution
option to return the Evolution setting to its original state at
each revolution.
- Evolution Options
-
Evolution Options provide controls that render the effect for
one short cycle and then loop it for the duration of your clip.
Use these controls to prerender cell pattern elements into loops,
and thus speed up rendering time.
- Cycle Evolution
-
Creates a loop that forces the Evolution state to return
to its starting point.
- Cycle
-
The number of revolutions of the Evolution setting that the
cell pattern cycles through before it repeats. The timing of the
Evolution cycles is determined by the amount of time between Evolution
keyframes.
Note: The Cycle control affects only the state of
the cell pattern, not geometrics or other controls, so you can get
different results with different Size or Offset settings.
- Random Seed
-
Specifies a value from which to generate the cell pattern. Animating
this property results in flashing from one cell pattern to another within
the same cell pattern type. For smooth transition of the cell pattern,
use the Evolution control.
Note: Create new cell pattern animations
by reusing previously created Evolution cycles and changing only
the Random Seed value. Using a new Random Seed value alters the
cell pattern without disturbing the Evolution animation.
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