The
Lightning effect creates lightning bolts and other electrical visuals,
including a Jacob’s Ladder result (as seen in old horror
movies) between two specified points in a layer. This effect is
automatically animated without keyframes or expressions.
This
effect works with 8-bpc color.
Variations in thickness, color, and number of branches (bottom
left and right)
Start Point, End Point
Where the lightning begins and ends.
Segments
The number of segments that form the main lightning bolt.
Higher values produce more detail but reduce the smoothness of motion.
Amplitude
The size of undulations in the lightning bolt as a percentage
of the layer width.
Detail Level, Detail Amplitude
How much detail is added to the lightning bolt and any branches.
For Detail Level, typical values are between 2 and 3. For Detail Amplitude,
a typical value is 0.3. Higher values for either control
are best for still images but tend to obscure animation.
Branching
The amount of branching (forking) that appears at the ends
of bolt segments. A value of 0 produces no branching; a value of
1.0 produces branching at every segment.
Rebranching
The amount of branching from branches. Higher values produce treelike
lightning bolts.
Branch Angle
The angle between a branch and the main lightning bolt.
Branch Seg. Length
The length of each branch segment as a fraction of the average
length of the segments in the lightning bolt.
Branch Segments
The maximum number of segments for each branch. To produce
long branches, specify higher values for both Branch Seg. Length
and Branch Segments.
Branch Width
The average width of each branch as a fraction of the width
of the lightning bolt.
Speed
How fast the lightning bolt undulates.
Stability
How closely the lightning follows the line defined by the
start and end points. Lower values keep the lightning bolt close
to the line; higher values create significant bouncing. Use Stability
with Pull Force to simulate a Jacob’s Ladder effect and cause the
lightning bolt to snap back to a position along the start line after
it has been pulled in the Pull Force direction. A Stability value
that is too low doesn’t allow the lightning to be stretched into
an arc before it snaps back; a value that is too high lets the lightning
bolt bounce around.
Fixed Endpoint
Determines whether the end point of the lightning bolt remains
fixed in place. If this control isn’t selected, the end of the bolt
undulates around the end point.
Width, Width Variation
The width of the main lightning bolt and how much the width
of different segments can vary. Width changes are randomized. A
value of 0 produces no width changes; a value of 1 produces the
maximum width changes.
Core Width
The width of the inner glow, as specified by the Inside Color
value. Core Width is relative to the total width of the lightning
bolt.
Outside Color, Inside Color
The colors used for the lightning bolt’s outer and inner
glows. Because the Lightning effect adds these colors on top of
existing colors in the composition, primary colors often produce
the best results. Bright colors often become much lighter, sometimes
becoming white, depending on the brightness of colors beneath.
Pull Force, Pull Direction
The strength and direction of a force that pulls the lightning
bolt. Use the Pull Force value with the Stability value to create
a Jacob’s Ladder appearance.
Random Seed
An input value for the random noise generator that is the
basis of the Lightning effect. If the random movement of the lightning
interferes with another image or layer, enter a new value for Random
Seed until you find one that works for you.
Blending Mode
The
blending mode to use to composite the lightning on top of the original
layer. These blending modes work identically to the ones in the Timeline
panel.
Rerun At Each Frame
Regenerates the lightning at each frame. To make the lightning
behave the same way at the same frame every time you run it, don’t select
this option. Selecting this option increases rendering time.
Comments
Comments are no longer accepted for After Effects CS3. After Effects CS4 is the current version. To
discuss After Effects CS3, please use the Adobe forum.
Comments
Comments are no longer accepted for After Effects CS3. After Effects CS4 is the current version. To discuss After Effects CS3, please use the Adobe forum.