The Radio Waves effect
creates radiating waves from a stationary or animated effect control
point. You can use this effect to generate pond ripples, sound waves,
or intricate geometric patterns. Use the Reflection control to make
the shapes bounce off the sides of the layer. You can also use Radio
Waves to create realistic wave displacement maps that work well
with the Caustics effect.
This effect works with 8-bpc color.

Polygon wave type with square stroke profile (bottom left),
and Image Contour wave type with Sine stroke profile (bottom right)
- Producer Point
-
The point from which the waves appear.
- Parameters Are Set At
-
Specifies whether parameters can be animated for individual
waves. Birth specifies that each wave maintains the same parameter settings
over time. Each Frame specifies that the waves change as the parameters
change. For example, if you create a star wave with an animated
rotation property, select Birth to offset each star from the previous
one to create a twisting tunnel, or select Each Frame to make all
the stars rotate in unison as the rotation property changes.
- Render Quality
-
Controls the quality of the output. Radio Waves creates smooth,
anti-aliased shapes by rendering high-resolution versions of the
shapes and then scaling them down by oversampling. For example,
to create a 100x100-pixel image, it may first generate a 400x400-pixel
image and then scale it down using 4x oversampling. Oversampling
provides high-quality results but results in long render times.
This option works only with Best quality mode.
- Wave Type
-
What to base the wave shape on.
- Polygon
-
What kind of polygon to use for the wave shape. These controls
are available if Polygon is chosen for Wave Type.
- Sides
-
Three sides create a triangle, four create a square, and
so on. Size values above 64 result in a smooth circle. You can also
approximate a circle by setting Sides to 3, Curve Size to 1, and
Curvyness to about 0.62.
- Curve Size
-
Specifies how much of each side is curved at each point.
- Curvyness
-
Specifies how extreme the curve is at each point of the wave.
- Star
-
Specifies that the polygon is shaped like a star. To change
the number of points on the star, change the number of sides.
- Star Depth
-
Specifies the star’s angles by controlling the distance between inner
points and the star’s center.
- Mask
-
Specifies the mask used to create a wave. This control is
available if you choose Mask from the Wave Type pop-up menu.
You can base the wave shape on the contours of an image
by choosing Image Contours for Wave Type.
- Source Layer
-
The layer to use as input for the creation of the image contours. Select
an animated layer to emit moving shapes. A well-defined outline,
high-contrast grayscale layer, or alpha channel works well as a
source. The Radio Waves effect detects edges and converts sources
into outlines.
- Source Center
-
Specifies the center point of the shape, relative to the
source layer. For example, if you isolate a shape that is positioned
in the left half of the frame, the shape radiates to the left by
default; you can move the source center anywhere on the layer.
- Value Channel
-
The color attributes of the source layer used to define the
image contours.
- Invert Input
-
Inverts the chosen value channel option.
- Value Threshold
-
Specifies the threshold for the chosen value channel. It
determines the percentage value at which everything below it or
above it is mapped to either white or black. This control can make
a big difference in the shape of the wave.
- Pre-Blur
-
Smooths out the value channel before the value threshold
is sampled. If you have a high-contrast image, such as white on
black, and you want the wave to follow the edges very closely, set
this option to 0.
- Tolerance
-
Defines how tightly the wave conforms to the layer. A very
high setting results in sharp corners; a very low value can make
the wave shape more sensitive to noise.
- Contour
-
Specifies the shape in the source layer that you want to
use as the emitted wave. Contour numbers the shapes by their order
in the frame from top to bottom, left to right. The shape in the
top left corner is number 1.
Wave Motion controls specify how the wave emits from
the center point.
- Frequency
-
Specifies the number of waves per second flowing out of the producer
point.
- Expansion
-
Specifies the speed at which the wave travels from the producer point
once it is born. This option doesn’t affect the number of waves
per second.
- Orientation
-
Specifies the rotation of the shape at birth around its center
point. To animate the rotation, use the Spin control.
- Direction
-
Specifies the wave’s initial direction if Velocity is greater
than 0. By default, particles are emitted from the producer point
in an expanding radial pattern.
- Velocity
-
Specifies the speed at which the wave moves in the specified
direction.
- Spin
-
Controls the continued rotation of a shape after it is born.
- Lifespan (sec)
-
Specifies the time, in seconds (including the fade-in and
fade-out times), that the wave exists.

To
prevent waves from abruptly disappearing when their lifetime ends,
use the Fade Out Time control.
- Reflection
-
Specifies whether the waves bounce off the edges of the layer
and back into the scene. This option is effective for generating
displacement maps for use as water ripples.
Stroke controls specify the appearance of the wave’s
stroke.
- Profile
-
Controls the appearance of the stroke that defines the shape.
The outline of the shape is animated in the wave that emanates from
the effect point. The quality of the stroke is defined as a 3D wave
type.
- Color
-
Specifies the color of the stroke.
- Opacity
-
Specifies the maximum possible opacity of the stroke. The
actual opacity of the stroke takes into account this setting in
conjunction with the Fade-in Time and Fade-out Time controls.
- Fade-in Time
-
Specifies the amount of time it takes the wave to fade into
view. Fade-in Time is measured in seconds and begins with 0 opacity
at birth. For example, if the Lifespan is 3 seconds and Fade-in
Time is 1 second, the stroke is completely transparent at birth
and fades smoothly to full opacity at 1 second.
- Fade-out Time
-
Specifies the amount of time it takes the wave to fade out
of view. Fade-out Time is measured backward in time from the end
of the Lifespan. If the Lifespan is 3 seconds and Fade-out Time
is 1 second, the wave begins to fade out at 2 seconds. If the sum
of Fade-in Time and Fade-out Time is greater than the Lifespan value,
the intersection point of the two fades is calculated so that the
wave doesn’t reach full transparency. If either Fade-in Time or
Fade-out Time is longer than the Lifespan, that amount is truncated
to equal the Lifespan.
- Start Width
-
Specifies the width of the shape at its birth. End Width
specifies the width of the shape at the end of its lifespan.
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