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Radio Waves effect

The Radio Waves effect creates radiating waves from a stationary or animated effect control point. You can use this effect to generate pond ripples, sound waves, or intricate geometric patterns. Use the Reflection control to make the shapes bounce off the sides of the layer. You can also use Radio Waves to create realistic wave displacement maps that work well with the Caustics effect.

This effect works with 8-bpc color.

Polygon wave type with square stroke profile (bottom left), and Image Contour wave type with Sine stroke profile (bottom right)

Producer Point
The point from which the waves appear.

Parameters Are Set At
Specifies whether parameters can be animated for individual waves. Birth specifies that each wave maintains the same parameter settings over time. Each Frame specifies that the waves change as the parameters change. For example, if you create a star wave with an animated rotation property, select Birth to offset each star from the previous one to create a twisting tunnel, or select Each Frame to make all the stars rotate in unison as the rotation property changes.

Render Quality
Controls the quality of the output. Radio Waves creates smooth, anti-aliased shapes by rendering high-resolution versions of the shapes and then scaling them down by oversampling. For example, to create a 100x100-pixel image, it may first generate a 400x400-pixel image and then scale it down using 4x oversampling. Oversampling provides high-quality results but results in long render times. This option works only with Best quality mode.

Wave Type
What to base the wave shape on.

Polygon
What kind of polygon to use for the wave shape. These controls are available if Polygon is chosen for Wave Type.
Sides
Three sides create a triangle, four create a square, and so on. Size values above 64 result in a smooth circle. You can also approximate a circle by setting Sides to 3, Curve Size to 1, and Curvyness to about 0.62.

Curve Size
Specifies how much of each side is curved at each point.

Curvyness
Specifies how extreme the curve is at each point of the wave.

Star
Specifies that the polygon is shaped like a star. To change the number of points on the star, change the number of sides.

Star Depth
Specifies the star’s angles by controlling the distance between inner points and the star’s center.

Mask
Specifies the mask used to create a wave. This control is available if you choose Mask from the Wave Type pop-up menu.

Image Contour controls

You can base the wave shape on the contours of an image by choosing Image Contours for Wave Type.

Source Layer
The layer to use as input for the creation of the image contours. Select an animated layer to emit moving shapes. A well-defined outline, high-contrast grayscale layer, or alpha channel works well as a source. The Radio Waves effect detects edges and converts sources into outlines.

Source Center
Specifies the center point of the shape, relative to the source layer. For example, if you isolate a shape that is positioned in the left half of the frame, the shape radiates to the left by default; you can move the source center anywhere on the layer.

Value Channel
The color attributes of the source layer used to define the image contours.

Invert Input
Inverts the chosen value channel option.

Value Threshold
Specifies the threshold for the chosen value channel. It determines the percentage value at which everything below it or above it is mapped to either white or black. This control can make a big difference in the shape of the wave.

Pre-Blur
Smooths out the value channel before the value threshold is sampled. If you have a high-contrast image, such as white on black, and you want the wave to follow the edges very closely, set this option to 0.

Tolerance
Defines how tightly the wave conforms to the layer. A very high setting results in sharp corners; a very low value can make the wave shape more sensitive to noise.

Contour
Specifies the shape in the source layer that you want to use as the emitted wave. Contour numbers the shapes by their order in the frame from top to bottom, left to right. The shape in the top left corner is number 1.

Wave Motion controls

Wave Motion controls specify how the wave emits from the center point.

Frequency
Specifies the number of waves per second flowing out of the producer point.

Expansion
Specifies the speed at which the wave travels from the producer point once it is born. This option doesn’t affect the number of waves per second.

Orientation
Specifies the rotation of the shape at birth around its center point. To animate the rotation, use the Spin control.

Direction
Specifies the wave’s initial direction if Velocity is greater than 0. By default, particles are emitted from the producer point in an expanding radial pattern.

Velocity
Specifies the speed at which the wave moves in the specified direction.

Spin
Controls the continued rotation of a shape after it is born.

Lifespan (sec)
Specifies the time, in seconds (including the fade-in and fade-out times), that the wave exists.
To prevent waves from abruptly disappearing when their lifetime ends, use the Fade Out Time control.

Reflection
Specifies whether the waves bounce off the edges of the layer and back into the scene. This option is effective for generating displacement maps for use as water ripples.

Stroke controls

Stroke controls specify the appearance of the wave’s stroke.

Profile
Controls the appearance of the stroke that defines the shape. The outline of the shape is animated in the wave that emanates from the effect point. The quality of the stroke is defined as a 3D wave type.

Color
Specifies the color of the stroke.

Opacity
Specifies the maximum possible opacity of the stroke. The actual opacity of the stroke takes into account this setting in conjunction with the Fade-in Time and Fade-out Time controls.

Fade-in Time
Specifies the amount of time it takes the wave to fade into view. Fade-in Time is measured in seconds and begins with 0 opacity at birth. For example, if the Lifespan is 3 seconds and Fade-in Time is 1 second, the stroke is completely transparent at birth and fades smoothly to full opacity at 1 second.

Fade-out Time
Specifies the amount of time it takes the wave to fade out of view. Fade-out Time is measured backward in time from the end of the Lifespan. If the Lifespan is 3 seconds and Fade-out Time is 1 second, the wave begins to fade out at 2 seconds. If the sum of Fade-in Time and Fade-out Time is greater than the Lifespan value, the intersection point of the two fades is calculated so that the wave doesn’t reach full transparency. If either Fade-in Time or Fade-out Time is longer than the Lifespan, that amount is truncated to equal the Lifespan.

Start Width
Specifies the width of the shape at its birth. End Width specifies the width of the shape at the end of its lifespan.


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