The Glow effect finds the brighter parts of an image and then brightens those and surrounding pixels to create a diffuse, glowing aura. The Glow effect can also simulate overexposure of brightly lit objects. You can base the glow on either the original colors of the image or on its alpha channel. Glows based on alpha channels produce diffuse brightness only at the edges of the image, between the opaque and transparent regions. You can also use the Glow effect to create a gradient glow between two colors (A and B colors) and to create multicolor effects with looping.
Rendering the Glow effect at Best quality can change the appearance of the layer. This change is especially true if you use Adobe Photoshop arbitrary maps to color the glows. Be sure to preview at Best quality before you render the effect.
Glows tend to be brighter and more realistic
in 32-bpc projects. Consider working in 32-bpc color for this reason,
even if footage items don’t contain high–dynamic range color values.This effect works with 8-bpc, 16-bpc, and 32-bpc color.

To reduce the layer to the glow only, choose None
for Composite Original and None for Glow Operation. To achieve a
glow effect for text that knocks out (blocks) all layers below it,
choose Silhouette Alpha for Glow Operation. These glow effects are more
noticeable if the image has a feathered edge.
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