This effect simulates a group of cards
displaying a picture and then flipping to display another picture.
Card Wipe provides control over the number of rows and columns of
cards, the flip direction, and the transition direction (including
the ability to use a gradient to determine flip order). You can
also control randomness and jitter to make the effect appear more
realistic. By varying the rows and columns, you can also create
venetian blind and Chinese lantern effects.
The Card Wipe effect shares many controls with the Card Dance
effect.
This effect works with 8-bpc color.

Original (top left), and with effect applied (bottom left
and right)
- Transition Width
-
The width of the area that actively changes from the original to
the new image.
- Back Layer
-
The layer that appears in segments on the backs of the cards.
You can use any layer in the composition; its Video switch
can
even be turned off. If the layer has effects or masks, precompose
the layer first.
- Rows & Columns
-
Specifies the interaction of the numbers of rows and columns. Independent
makes both the Rows and Columns sliders active. Columns Follows Rows
makes only the Rows slider active. If you choose this option, the
number of columns is always the same as the number of rows.
- Rows
-
The number of rows, up to 1000.
- Columns
-
The number of columns, up to 1000, unless Columns Follows
Rows is selected.
Note: Rows and columns are always
evenly distributed across a layer, so unusually shaped rectangular
tiles don’t appear along the edges of a layer, unless you’re using an
alpha channel.
- Card Scale
-
The size of the cards. A value smaller than 1 scales the
cards down, revealing the underlying layer in the gaps. A value
greater than 1 scales the cards up, creating a blocky mosaic as
they overlap each other.
- Flip Axis
-
The axis around which each card flips.
- Flip Direction
-
The direction in which the cards flip around their axes.
- Flip Order
-
The direction in which the transition occurs. You can also
use a gradient to define a custom flip order: Cards flip first where
the gradient is black and last where the gradient is white.
- Gradient Layer
-
The gradient layer to use for the Flip Order. You can use
any layer in the composition.
- Timing Randomness
-
Randomizes the timing of the transition. If this control
is set to 0, the cards flip in order. The higher the value, the
more random the order in which the cards flip.
- Camera System
-
Whether to use the effect’s Camera Position properties, the effect’s
Corner Pins properties, or the default composition camera and light positions
to render 3D images of the cards.
- X Rotation, Y Rotation, Z Rotation
-
Rotate the camera around the corresponding axis. Use these
controls to look at the cards from the top, side, back, or any other
angle.
- X, Y Position
-
Where the camera is positioned in x,y space.
- Z Position
-
Where the camera is positioned along the z axis. Smaller
numbers move the camera closer to the cards, and larger numbers
move the camera away from the cards.
- Focal Length
-
The zoom factor. Smaller numbers zoom in.
- Transform Order
-
The order in which the camera rotates around its three axes, and
whether the camera rotates before or after it’s positioned using
the other Camera Position controls.
Corner Pinning is an alternative camera control system.
Use it as an aid for compositing the result of the effect into a
scene on a flat surface that is tilted with respect to the frame.
- Upper Left Corner, Upper Right Corner, Lower Left Corner,
Lower Right Corner
-
Where to attach each of the corners of the layer.
- Auto Focal Length
-
Controls the perspective of the effect during the animation. If
Auto Focal Length is unselected, the focal length you specify is
used to find a camera position and orientation that positions the
corners of the layer at the corner pins, if possible. If not, the
layer is replaced by its outline, drawn between the pins. If Auto
Focal Length is selected, the focal length required to match the corner
points is used, if possible. If not, it interpolates the correct
value from nearby frames.
- Focal Length
-
Overrides the other settings if the results you’ve obtained
aren’t what you need. If you set the Focal Length to something that
doesn’t correspond to what the focal length would be if the pins
were actually in that configuration, the image may look unusual
(strangely sheared, for example). But if you know the focal length
that you are trying to match, this control is the easiest way to
get correct results.
Adding jitter (Position Jitter and Rotation Jitter)
makes this transition more realistic. Jitter works on the cards
before, during, and after the transition occurs. If you want the
jitter to happen only during the transition, start with the Jitter Amount
at 0, animate it up to the desired amount during the transition,
and then animate it back down to 0 at the completion of the transition.
- Position Jitter
-
Specifies the amount and speed of jitter at the x, y, and
z axes. X, Y, and Z Jitter Amount specify the amount of extraneous
movement. The X, Y, and Z Jitter Speed values specify the speed
of jitter for each Jitter Amount option.
- Rotation Jitter
-
Specifies the amount and speed of rotation jitter around
the x, y, and z axes. X, Y, and Z Rotation Jitter Amount specify
the amount of rotational jitter along an axis. A value of 90° makes
it possible for a card to rotate up to 90° in either direction.
The X, Y, and Z Rot Jitter Speed values specify the speed of rotational
jitter.
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