Each
animator group includes a default range selector. You can replace
the default selector, add additional selectors to an animator group,
and remove selectors from a group.
Selectors
are a lot like masks: You use selectors to specify which part of
a range of text you want to affect, and by how much. You can use
multiple selectors and specify a Mode setting for each one to determine
how it interacts with the text and with other selectors in the same
animator group. If you have only one selector, Mode specifies the
interaction between the selector and the text—Add is the default
behavior; and Subtract inverts the influence of the selector.
If you delete all selectors from an animator group,
the values of the animator properties apply to all characters in
the layer. This is useful because properties of the text specified
by the Character panel cannot otherwise be animated (except by using Hold
keyframes on the Source Text property itself).
Use a Wiggly
selector to vary a selection within a specified amount over time.
Use expression selectors to use expressions to dynamically specify
how much you want characters to be affected by an animator property.
To add a selector using the Timeline
panel, select an animator group in the Timeline panel and choose
Selector from the animator group’s Add menu, or choose Animation >
Add Text Selector. Choose Range, Wiggly, or Expression from the
submenu.
To add a selector using the Composition panel, select
a range of characters in the Composition panel, right-click (Windows)
or Control-click (Mac OS) the text, and choose Add Text Selector
from the context menu. Choose Range, Wiggly, or Expression from
the submenu.
To delete a selector, select it in the Timeline panel
and press Delete.
To rename a selector, make sure that it is the only thing
selected, and then press Enter (Windows) or Return (Mac OS).
To copy a selector, select it in the Timeline panel and
choose Edit > Copy. To paste the selector, select a
layer and choose Edit > Paste.
To reorder
a selector, drag it to a new location in the stacking order in the Timeline
panel.
Specifies how each selector combines with the text and with
selector above it, similar to how multiple masks combine when you
apply a mask mode. For example, if you want to wiggle only a specific
word, use a range selector on that word and then add a Wiggly selector
and set it to Intersect mode.
Amount
Specifies how much the range of characters is affected by
animator properties. At 0%, the animator properties do not affect
the characters. At 50%, half of each property value affects the
characters. This option is useful for animating the result of animator
properties over time. Using an expression selector, you can use
expressions to dynamically set this option.
Units and Based On
The units for Start, End, and Offset. You can use either
the percentage or index units and base the selection on the characters,
characters excluding spaces, words, or lines. If you select Characters,
After Effects counts spaces and effectively pauses the animation
between words as it animates the spaces between words.
Original (left) and with VEN selected by the
range selectors, Based On set to Character, Shape set to Triangle,
and Scale set to 40% (right)
Range selectors include the following properties, in
addition to properties common with other selectors:
Start and End
The beginning and end of the selection. You can modify the
Start and End properties by dragging the selector bars in the Composition
panel when the selector is selected in the Timeline panel.
Offset
The amount to offset the selection from that specified by
the Start and End properties. To set Offset in the Composition panel
while you edit the Start or End values, Shift-click the Start or
End selector bars with the Selection tool.
Shape
Controls how characters are selected between the Start and
End of the range. Each option modifies the selection by creating
transitions between selected characters using the chosen shape.
For example, when animating the y Position values of text characters
using Ramp Down, the characters gradually move at an angle from
bottom left to upper right. You can specify Square, Ramp Up, Ramp
Down, Triangle, Round, and Smooth.
Original (left) and after selecting the entire word, setting
Based On to Characters, animating the y Position value so that the
word is at the bottom of the frame, and setting Shape to Ramp Down (right)
Using
different Shape options, you can significantly change the appearance
of an animation.
Setting Shape to Triangle
Smoothness
Determines the amount of time the animation takes to transition from
one character to another when you use the Square shape.
Ease High and Ease Low
Determines the speed of change as selection values change
from fully included (high) to fully excluded (low). For example,
when Ease High is 100%, the character changes more gradually (eases
into the change) while it is fully to partially selected. When Ease
High is -100%, the character changes quickly while it is fully to
partially selected. When Ease Low is 100%, the character changes
more gradually (eases into the change) while it is partially selected
to unselected. When Ease Low is -100%, the character changes quickly while
it is partially selected to unselected.
Randomize Order
Randomizes the order in which the property is applied to
the characters specified by the Range selector. (By contrast, when
you use the Wiggly selector, the value of the animator property
is randomized.)
Random Seed
Calculates the randomized order of a range selector when
the Randomize Order option is set to On. When Random Seed is zero,
the seed is based on its animator group. If you want to duplicate
an animator group and retain the same randomized order as in the
original animator group, set Random Seed to a value other than zero.
The
Wiggly selector includes the following properties, in addition to
properties common with other selectors:
Max
Amount and Min Amount
Specifies the amount of variation from the selection.
Wiggles/Second
How many variations from the set selection occur per second.
Correlation
Correlation between variations for each character. At 100%,
all characters wiggle by the same amount at the same time, and at
0%, all characters wiggle independently.
Temporal and Spatial Phase (revolutions + degrees)
The variation of wiggle, based on the phase of your animation
in time (temporal) or per character (spatial).
Lock Dimensions
Scales the wiggled selection’s dimensions by the same value. This
is useful when wiggling the Scale property.
Random Seed
Changes the starting time for the animation by a specified
value. When the seed is left at zero, a default value is derived
based on the layer index and stream path.
Expand the Expression Selector property group and the
Amount property group to reveal the expression field in the Timeline
panel. By default, the Amount property begins with the expression selectorValue
* textIndex/textTotal.
Expression selectors allow
you to express the selector values for each character. The expression
is evaluated once per character. Each time it is evaluated, the input
parameter textIndex is updated to match the index
of the character.
Apply the Text Bounce
or Inch Worm animation preset to a text layer to see how expression
selectors can be used. To see all expressions on a layer, select
the layer and press EE.
In addition to the expression
elements you use elsewhere, you can use the following attributes
to animate selections in any number of interesting ways:
textIndex
Returns the index of the character, word, or line.
textTotal
Returns the total number of characters, words, or lines.
selectorValue
Returns the value of the previous selector. Think of this
as the input from the selector above the expression selector in
the stacking order.
Note: The attributes textIndex, textTotal,
and selectorValue can be used only with the expression
selector. Using them elsewhere results in a syntax error.
Fill color changes randomly using an expression animator.
Comments are no longer accepted for After Effects CS3. After Effects CS4 is the current version. To
discuss After Effects CS3, please use the Adobe forum.
Comments
Comments are no longer accepted for After Effects CS3. After Effects CS4 is the current version. To discuss After Effects CS3, please use the Adobe forum.