Using the Insert bar to insert objects

The Insert bar is a convenient method for creating and inserting objects.

To insert an object:

  1. Select the appropriate category from the left side of the Insert bar.
  2. Do one of the following:

Depending on the object, a corresponding object-insertion dialog box may appear, prompting you to browse to a file or specify parameters for an object. Or, Dreamweaver may insert code into the document, or open a tag editor (see Editing tags with Tag editors) or panel for you to specify information before the code is inserted.

For some objects, no dialog box appears if you insert the object in Design view, but a tag editor appears if you insert the object in Code view. For a few objects, inserting the object in Design view causes Dreamweaver to switch to Code view before inserting the object.

Note: Some objects, such as named anchors, are not visible when the page is viewed in a browser window. To display icons in Design view that mark the locations of such invisible objects, see Showing and hiding invisible elements.

To bypass the object-insertion dialog box and insert an empty placeholder object:

To modify preferences for the Insert bar:

  1. Select Edit > Preferences (Windows) or Dreamweaver > Preferences (Macintosh).

    The Preferences dialog box displays the General preferences category.

  2. Deselect Show Dialog When Inserting Objects to suppress dialog boxes when you insert objects such as images, tables, scripts, and head elements or by holding down the Control key (Windows) or the Option key (Macintosh) while creating the object.

    Tip: When you insert an object with this option off, the object is given default attribute values. Use the Property inspector to change object properties after inserting the object.

  3. Click OK.

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