Dreamweaver 2, Fireworks 2.
Cette fonction recherche la version spécifiée de Fireworks sur le disque dur de l'utilisateur.
{versionNumber}
versionNumber est un nombre à virgule flottante supérieur ou égal à 2 ; il est facultatif et représente la version requise de Fireworks. Si cet argument n'est pas défini, il prend par défaut la valeur 2.
Une valeur booléenne indiquant si la version spécifiée de Fireworks a été trouvée.
Le code suivant vérifie si Fireworks est installé :
if (FWLaunch.validateFireworks(6.0)){
alert("Fireworks 6.0 or later is installed.");
}else{
alert("Fireworks 6.0 is not installed.");
}
La commande suivante demande à Fireworks d'inviter l'utilisateur à entrer son nom, puis renvoie le nom à Dreamweaver.
<html>
<head>
<title>Prompt in Fireworks</title>
<meta http-equiv="Content-Type" content="text/html; ¬
charset=iso-8859-1">
<script>
function commandButtons(){
return new Array("Prompt", "promptInFireworks()", "Cancel", ¬
"readyToCancel()", "Close","window.close()");
}
var gCancelClicked = false;
var gProgressTrackerCookie = null;
function readyToCancel() {
gCancelClicked = true;
}
function promptInFireworks() {
var isFireworks3 = FWLaunch.validateFireworks(3.0);
if (!isFireworks3) {
alert("You must have Fireworks 3.0 or later to use this ¬
command");
return;
}
// Tell Fireworks to execute the prompt() method.
gProgressTrackerCookie = FWLaunch.execJsInFireworks¬
("prompt('Please enter your name:')");
// null means it wasn't launched, a number means an error code
if (gProgressTrackerCookie == null || ¬
typeof(gProgressTrackerCookie) == "number") {
window.close();
alert("an error occurred");
gProgressTrackerCookie = null;
} else {
// bring Fireworks to the front
FWLaunch.bringFWToFront();
// start the checking to see if Fireworks is done yet
checkOneMoreTime();
}
}
function checkOneMoreTime() {
// Call checkJsResponse() every 1/2 second to see if Fireworks
// is done yet
window.setTimeout("checkJsResponse();", 500);
}
function checkJsResponse() {
var response = null;
// The user clicked the cancel button, close the window
if (gCancelClicked) {
window.close();
alert("cancel clicked");
} else {
// We're still going, ask Fireworks how it's doing
if (gProgressTrackerCookie != null)
response = ¬
FWLaunch.getJsResponse(gProgressTrackerCookie);
if (response == null) {
// still waiting for a response, call us again in 1/2 a
// second
checkOneMoreTime();
} else if (typeof(response) == "number") {
// if the response was a number, it means an error
// occurred
// the user cancelled in Fireworks
window.close();
alert("an error occurred.");
} else {
// got a valid response! This return value might not
// always be a useful one, since not all functions in
// Fireworks return a string, but we know this one does,
// so we can show the user what we got.
window.close();
FWLaunch.bringDWToFront(); // bring Dreamweaver to the ¬
front
alert("Nice to meet you, " + response + "!");
}
}
}
</script>
</head>
<body>
<form>
<table width="313" nowrap>
<tr>
<td>This command asks Fireworks to execute the prompt() ¬
function. When you click Prompt, Fireworks comes forward and ¬
asks you to enter a value into a dialog box. That value is then ¬
returned to Dreamweaver and displayed in an alert.</td>
</tr>
</table>
</form>
</body>
</html>
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