This chapter covers the Lingo or JavaScript syntax methods and properties used to work with models and model resources, as well as lights and cameras to enhance Macromedia Director MX 2004 three-dimensional (3D) movies. For more information about the methods and properties listed here, see the Scripting Reference topics in the Director Help Panel, where you can find syntax, definitions, and examples. Because much of a model's behavior depends on modifiers (which are attached to the model), this chapter also discusses modifiers. A model's surface appearance, controlled by shaders and textures, is also discussed here.
Lights illuminate the 3D world and the models in it. Without lights, the world exists, and actions can take place, but users see nothing. You can add lights to your 3D world in your 3D modeling application and with the Property inspector or with Lingo or JavaScript syntax.
Cameras act as windows into a 3D world. Each camera that exists in a 3D cast member offers a different view into it, and each sprite that uses a 3D cast member uses one of these cameras. A camera's position can be moved with the Property inspector or the Macromedia Shockwave 3D window. You can also use the Director 3D behaviors or Lingo or JavaScript syntax to add camera and manipulate camera positions.
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