To pause the playhead until a specified cue point in a sound or digital video is reached, you can use the Wait for Cue Point option in the Tempo dialog box. You can also use this method to wait for the end of the sound or digital video, even if it has no cue points. Cue points can also be used to trigger events that scripts can interpret. For more information, see Synchronizing sound with Lingo or JavaScript syntax.
Note: The methods discussed in this section for synchronizing media apply to sound and digital video. For more information about using video in Director MX see Using Digital Video.
For example, you can use cue points to make text appear in time with narration. First, use a program such as Peak LE 2 to place cue points in the sound file that correspond to the times when you want the text to appear on Stage. In Director, use the Tempo dialog box to pause the playhead at the frame where the corresponding text appears until the voice-over reaches the proper cue point.
In Windows, use Sound Forge 4.0 or later or Cool Edit 96 or later to define cue points (called markers or regions within these programs). For instructions, see the Readme Windows Sound Loop-Cue.txt file in the Director application folder.
On the Macintosh, use Sound Edit 16 2.07 or later, or Peak LE 2 or later, to define cue points in AIFF and Shockwave Audio sounds and in QuickTime digital videos.
Note: You can insert cue points into QuickTime files only on the Macintosh; however, the cue points can be used on both platforms.
AVI digital video does not support cue points.
Use an audio-editing program to define cue points in sounds and digital videos.
Note: Digital video is always linked, whether you select the Standard Import option or the Link to External File option in the Import dialog box.
Select the End or Next cue point or any named or numbered cue point in the sound or digital video. Director recognizes the end of a sound, regardless of whether you've defined cue points.
When the movie plays, the playhead pauses at the frame until the cue point passes.
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