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enableFlashLingo

Usage

-- Lingo syntax
_movie.enableFlashLingo

// JavaScript syntax
_movie.enableFlashLingo;

Description

Movie property; determines whether a sprite with Flash content can make any direct scripting callbacks when using the Flash getURL() method. Read/write.

The Flash getURL() method loads a new URL into a blank browser window.

If enableFlashLingo is set to TRUE, a sprite with Flash content can execute any valid script command (subject to standard Shockwave Player-safe rules) when getURL() is called.

If enableFlashLingo is set to FALSE, a sprite with Flash content is prevented from executing script commands when getURL() is called. The default value of this property is FALSE.

This property is useful when creating a movie that displays Flash content of unknown origin, such as in a projector that browses a system folder for SWF files, or a movie with Shockwave content that accepts a URL for a SWF file from an end user.

Example

This statement sets the enableFlashLingo property to TRUE:

-- Lingo syntax
_movie.enableFlashLingo = TRUE

// JavaScript syntax
_movie.enableFlashLingo = true;

See also

Movie


Comments


Mark Whybird (w*rk) said on Dec 1, 2004 at 12:16 AM :
Please give a more complete example of this. What actionScript do I need to use to call my Lingo? What Lingo do I need to receive the receive it?

Please also link to whatever alternatives exist such as the getURL("lingo:... construct (is this an alternative, or what is menat by this command?) , the event: version and even the old fscommand way of doing it.

 

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