-- Lingo syntax _movie.sendSprite(spriteNameOrNum,event{,args}) // JavaScript syntax _movie.sendSprite(spriteNameOrNum,event{,args});
Movie method; sends a message to all scripts attached to a specified sprite.
Messages sent using sendSprite() are sent to each of the scripts attached to the sprite. The messages then follow the regular message hierarchy: cast member script, frame script, and movie script.
If the given sprite does not have an attached behavior containing the given handler, sendSprite() returns FALSE.
spriteNameOrNum Required. A string or an integer that specifies the name or number of the sprite that will receive the event.
event Required. A symbol or string that specifies the event to send to the specified sprite.
args Optional. An argument or arguments to send with the message.
This handler sends the custom message bumpCounter and the argument 2 to sprite 1 when the user clicks:
-- Lingo syntax
on mouseDown me
_movie.sendSprite(1, #bumpCounter, 2)
end
// JavaScript syntax
function mouseDown() {
_movie.sendSprite(1, "bumpCounter", 2);
}
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