-- Lingo syntaxmemberOrSpriteObjRef.fixedRate// JavaScript syntaxmemberOrSpriteObjRef.fixedRate;
Cast member property and sprite property; controls the frame rate of a Flash movie or animated GIF. The fixedRate property can have integer values. The default value is 15.
This property is ignored if the sprite's playbackMode property is anything other than #fixed.
This property can be tested and set.
The following handler adjusts the frame rate of a Flash movie sprite. As parameters, the handler accepts a sprite reference, an indication of whether to speed up or slow down the Flash movie, and the amount to adjust the speed.
-- Lingo syntax
on adjustFixedRate(whichSprite, adjustType, howMuch)
case adjustType of
#faster:
sprite(whichSprite).fixedRate = sprite(whichSprite).fixedRate + howMuch
#slower:
sprite(whichSprite).fixedRate = sprite(whichSprite).fixedRate - howMuch
end case
end
// JavaScript syntax
function adjustFixedRate(whichSprite, adjustType, howMuch) {
switch(adjustType) {
case "faster":
sprite(whichSprite).fixedRate = sprite(whichSprite).fixedRate +
howMuch;
break;
case "slower":
sprite(whichSprite).fixedRate = sprite(whichSprite).fixedRate -
howMuch;
break;
}
}
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