Player

Represents the core playback engine used to manage and execute the authoring environment, movies in a window (MIAWs), projectors, and Shockwave Player.

The Player object provides access to all of the movies and windows that it is managing, in addition to any Xtra extensions that are available.

You can create a reference to the Player object by using the top level _player property.

Method summary for the Player object

Method 
alert()
getPref()
appMinimize()
halt()
cursor()
open() (Player)
externalParamName()
quit()
externalParamValue()
setPref()
flushInputEvents()
windowPresent()

Property summary for the Player object

Property 
activeCastLib
netPresent
activeWindow
netThrottleTicks
alertHook
organizationName
applicationName
productName
applicationPath
productVersion
currentSpriteNum
safePlayer
debugPlaybackEnabled
scriptingXtraList
digitalVideoTimeScale
searchCurrentFolder
disableImagingTransformation
searchPathList
emulateMultibuttonMouse
serialNumber
externalParamCount
sound (Player)
frontWindow
switchColorDepth
inlineImeEnabled
toolXtraList
lastClick
transitionXtraList
lastEvent
userName
lastKey
window
lastRoll
xtra
mediaXtraList
xtraList (Player)

See also

_player, Cast Library, Member, Movie, Sprite, Window


 

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