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		<description>Macromedia LiveDocs - online documentation with user feedback.</description>
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		<dc:date>2009-11-25T08:32:54</dc:date>
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		<title>flash/9.0/ActionScriptLangRefV3/flash/events/Event.html</title>
		<link>http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/Event.html#88832</link>
		<description>Yanzer MX: Use Flash 10's unloadAndStop. Unfortunately pre-FP10 actionscript 3 has no way to guarantee that content has been completely unloaded from memory. &lt;br /&gt;&lt;br /&gt;Some people consider this a bit of an oversight in the design of AS3:&lt;br /&gt;http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html&lt;br /&gt;&lt;br /&gt;(Note that Actionscript 2's unload functionality immediately purged all references to loaded content.)</description>
		<dc:creator>AidanFraser</dc:creator>
		<dc:type>0 0</dc:type>
		<dc:date>2008-10-22T16:13:56</dc:date>
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		<title>flash/9.0/ActionScriptLangRefV3/flash/events/Event.html</title>
		<link>http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/Event.html#77548</link>
		<description>what is the best way to make sure a swf loaded in the loader are removed completely fro the memory?</description>
		<dc:creator>Yanzer MX</dc:creator>
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		<dc:date>2007-11-28T20:46:24</dc:date>
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