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	<title>LiveDocs Comments - flash - 9.0 - ActionScriptLangRefV3 - fl/motion/Animator.html</title>	
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		<description>Macromedia LiveDocs - online documentation with user feedback.</description>
		<copyright>Copyright 2009, Macromedia, Inc.</copyright>
		<dc:date>2009-11-25T12:21:59</dc:date>
		<dc:language>en-us</dc:language>
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		<title>flash/9.0/ActionScriptLangRefV3/fl/motion/Animator.html</title>
		<link>http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/motion/Animator.html#82154</link>
		<description>Yes, subclassing is a good approach.</description>
		<dc:creator>Robert Penner</dc:creator>
		<dc:type>0 0</dc:type>
		<dc:date>2008-03-20T15:16:11</dc:date>
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	<item rdf:about="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/motion/Animator.html#82127">
		<title>flash/9.0/ActionScriptLangRefV3/fl/motion/Animator.html</title>
		<link>http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/motion/Animator.html#82127</link>
		<description>From a programmer's perspective, what is the simplest way to play an animation in reverse? Creating animations from timeline tweens (Commands &gt; Copy Motion as XML) is a convinient way to add complex motions to actionscript. I'm tempted to subclass the Animator class to implement a 'reverse' method on the XML that runs the target data in the opposite order, that and to apply a prevFrame method.</description>
		<dc:creator>Markavian</dc:creator>
		<dc:type>0 0</dc:type>
		<dc:date>2008-03-20T01:57:38</dc:date>
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