You can use digital movie icons to import digital movies created by other applications. (To import QuickTime 3 or later movies, use the QuickTime Xtra.)
Use the Property inspector to control the movie's properties, such as its positioning, the number of times it is played, and the speed at which it is played.
A digital movie can be stored internally or externally, depending on the type of movie.
You must keep externally stored movies where Authorware can open them when it encounters movie icons on the flowline. You must distribute the files for externally stored movies along with your packaged Authorware piece.
Authorware and the Authorware runtime application (Runa7w32.exe) look for external movies in the directories set in the Search Path field of the File Properties dialog box, or in the SearchPath variable, or in the external filename stored in the Movie Icons Properties dialog box.
To preview a movie, select the digital movie icon, and use the playback controls in the Property inspector to run the movie.
Note: Because movie icons are branching icons, they cannot be direct children of interaction, decision, or framework icons. You can, however, place a map icon next to the interaction, decision, or framework icon, and then place the movie icon inside the map icon. If you try to attach a movie icon to an interaction, decision, or framework icon, it will automatically be placed in a new map icon.
Variables and functions for digital movies
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